katana
Maître du Bushido
Légende
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Magic 2014 Core Set Rules Preview |
le 23/05/2013 6:24 |
The "Legend Rule" a écrit :
Let's dive in, shall we? The "legend rule," rule 704.5k for those of you following along at home, is changing. Under the current rules, any time two or more legendary permanents with the same name were on the battlefield, they would all be put into their owners' graveyards as a state-based action. Under the new rules, any time two or more legendary permanents with the same name are controlled by a player, that player chooses one of them and the rest are put into their owners' graveyards as a state-based action.
One way to think about it is the "legend rule" now looks at each player individually. It doesn't matter what any other player controls. Clearly, this has a few play ramifications. If you control a legendary permanent, having another one enter the battlefield (by playing a second one or creating a copy of the first one) will leave you with one on the battlefield. It may be the old one. It may be the new one. That's up to you.
Also, creating a copy of a legendary permanent controlled by another player will simply give you a copy. The one controlled by the other player won't explode, won't leave the battlefield, and really won't be affected at all. Clones do what they were intended to do, which isn't to be situational killing machines. Let's look at two examples to see the new rules in action:
You control Teysa, Orzhov Scion. Your opponent enchants it with Pacifism. You cast another Teysa, Orzhov Scion. You choose the new one to remain on the battlefield. The one enchanted by Pacifism is put into its owner's graveyard (and then so is the Pacifism).
Your opponent controls Ruric Thar, the Unbowed. You cast Progenitor Mimic, copying it. Both creatures may stay on the battlefield as long as they're controlled by different players. After Progenitor Mimic's ability creates a token copy of Ruric Thar, you must choose one to stay on the battlefield. The other will be put into its owner's graveyard as a state-based action.
The "Planeswalker Uniqueness Rule" a écrit :
You didn't think we were leaving our heroes out in the cold, right? Just giving the legendary permanents a shiny new upgrade? Because the Planeswalkers are coming along for the ride.
The "Planeswalker uniqueness rule" is getting a very similar update to what the "legend rule" got. The new rule 704.5j will state that if a player controls two or more Planeswalkers that share a Planeswalker type, that player chooses one and the rest are put into their owner's graveyards as a state-based action. Again, you no longer have to worry about what other players control. Let's look at a couple of examples:
You control Jace Beleren. On your turn, you activate one of his abilities. You then cast Jace, Architect of Thought. You now control two Planeswalkers with the Planeswalker type Jace. You choose Jace, Architect of Thought to remain on the battlefield. Jace Beleren is put into your graveyard. You can activate one of the loyalty abilities of Jace, Architect of Thought.
Your opponent controls Chandra Nalaar. You cast Chandra, the Firebrand. Both permanents may stay on the battlefield as long as they're controlled by different players.
C'est vraiment moche ces 2 refontes de règles. L'intérêt des arpenteurs et légendaires est justement de pouvoir les virer en jouant le sien, quand on est dans la panade. Maintenant, on pourra avoir chacun le sien en jeu en même temps :( Du coup, les mirror d'EDH vont bien changer.
Indestructible Promoted to Keyword
Unblockable Demoted to Definitely Not a Keyword
Playing Additional Lands
Si quelqu'un peut m'expliquer ce point, j'ai pas tout compris.
Toutes les infos sont dispos sur le lien juste au dessus ^^
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