Sortie officielle : Le 27 mai 2002
—143 cartes
• 141 nouvelles cartes
• 2 rééditions
Liste des cartes avec textes
Ancestor's Chosen
Creature — Human Cleric
First strike
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
#1 Pete Venters4/4
Aven Warcraft
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
#2 Roger Raupp
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback — Tap three untapped white creatures you control.
#3 Randy Gallegos
Battlewise Aven
Creature — Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
#4 Wayne England2/2
Benevolent Bodyguard
Creature — Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
#5 Roger Raupp1/1
Border Patrol
Creature — Human Nomad
Vigilance
#6 Roger Raupp1/6
Cagemail
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
#7 Scott M. Fischer
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
#8 Carl Critchlow
Commander Eesha
Legendary Creature — Bird Soldier
Flying, protection from creatures
#9 Rebecca Guay2/4
Funeral Pyre
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
#10 Carl Critchlow
Glory
Creature — Incarnation
Flying
%2%W: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
#11 Donato Giancola3/3
Golden Wish
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
#12 Alan Pollack
Guided Strike *
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
#13 Dave Dorman
Lead Astray
Instant
Tap up to two target creatures.
#14 Adam Rex
Nomad Mythmaker
Creature — Human Nomad Cleric
%W, %T: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
#15 Eric Peterson2/2
Phantom Flock
Creature — Bird Soldier Spirit
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
#16 David Martin0/0
Phantom Nomad
Creature — Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
#17 Jim Nelson0/0
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback — Tap an untapped white creature you control.
#18 Eric Peterson
Pulsemage Advocate
Creature — Human Cleric
%T: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
#19 Jeff Easley1/3
Ray of Revelation
Instant
Destroy target enchantment.
Flashback %G
#20 Doug Chaffee
Selfless Exorcist
Creature — Human Cleric
%T: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
#21 Christopher Moeller3/4
Shieldmage Advocate
Creature — Human Cleric
%T: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
#22 Christopher Moeller1/3
Silver Seraph
Creature — Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
#23 Matthew D. Wilson6/6
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
#24 Scott M. Fischer
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
#25 Rob Alexander
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay %W. If you do, create a 1/1 white Spirit creature token with flying.
#26 Gary Ruddell
Spurnmage Advocate
Creature — Human Nomad
%T: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
#27 Ron Spears1/1
Suntail Hawk
Creature — Bird
Flying
#28 Heather Hudson1/1
Test of Endurance
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
#29 Mike Ploog
Trained Pronghorn
Creature — Antelope
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
#30 John Matson1/1
Unquestioned Authority
Enchantment — Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
#31 Alex Horley-Orlandelli
Valor
Creature — Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
#32 Kev Walker2/2
Vigilant Sentry
Creature — Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "%T: Target attacking or blocking creature gets +3/+3 until end of turn."
#33 Eric Peterson2/2
Aven Fogbringer
Creature — Bird Wizard
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
#34 Edward P. Beard, Jr.2/1
Cephalid Constable
Creature — Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
#35 Alan Pollack1/1
Cephalid Inkshrouder
Creature — Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn.
#36 Tony Szczudlo2/1
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
#37 Jim Nelson
Defy Gravity
Instant
Target creature gains flying until end of turn.
Flashback %U
#38 Ben Thompson
Envelop
Instant
Counter target sorcery spell.
#39 Don Hazeltine
Flash of Insight
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback — %1%U, Exile X blue cards from your graveyard. (You can't exile Flash of Insight to pay for its own flashback cost.)
#40 Ben Thompson
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
#41 Bradley Williams
Hapless Researcher
Creature — Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
#42 Ron Spears1/1
Keep Watch
Instant
Draw a card for each attacking creature.
#43 Fred Rahmqvist
Laquatus's Disdain
Instant
Counter target spell cast from a graveyard.
Draw a card.
#44 Pete Venters
Lost in Thought
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
#45 Ben Thompson
Mental Note
Instant
Mill two cards.
Draw a card.
#46 Bradley Williams
Mirror Wall
Creature — Wall
Defender
%W: Mirror Wall can attack this turn as though it didn't have defender.
#47 Mark Brill3/4
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
#48 Mike Ploog
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
#49 John Avon
Scalpelexis
Creature — Beast
Flying
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
#50 Mark Tedin1/5
Spelljack
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
#51 Pete Venters
Telekinetic Bonds
Enchantment
Whenever a player discards a card, you may pay %1%U. If you do, you may tap or untap target permanent.
#52 Jim Nelson
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
#53 Don Hazeltine
Wonder
Creature — Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
#54 Rebecca Guay2/2
Wormfang Behemoth
Creature — Nightmare Fish Beast
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
#55 Heather Hudson5/5
Wormfang Crab
Creature — Nightmare Crab
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
#56 Glen Angus3/6
Wormfang Drake
Creature — Nightmare Drake
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
#57 Thomas M. Baxa3/4
Wormfang Manta
Creature — Nightmare Fish Beast
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
#58 Heather Hudson6/1
Wormfang Newt
Creature — Nightmare Salamander Beast
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
#59 Doug Chaffee2/2
Wormfang Turtle
Creature — Nightmare Turtle Beast
When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
#60 John Avon2/4
Balthor the Defiled
Legendary Creature — Zombie Dwarf
Minion creatures get +1/+1.
%B%B%B, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
#61 Carl Critchlow2/2
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback — Sacrifice a creature.
#62 Ron Spencer
Cabal Trainee
Creature — Human Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
#63 Pete Venters1/1
Death Wish
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
#64 Jeff Easley
Earsplitting Rats
Creature — Rat
When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
#65 Heather Hudson2/1
Filth
Creature — Incarnation
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
#66 Thomas M. Baxa2/2
Grave Consequences
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
#67 Tim Hildebrandt
Guiltfeeder
Creature — Horror
Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
#68 Mark Tedin0/4
Masked Gorgon
Creature — Gorgon
Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
#69 Matthew D. Wilson5/5
Morality Shift
Sorcery
Exchange your graveyard and library. Then shuffle your library.
#70 Jerry Tiritilli
Rats' Feast
Sorcery
Exile X target cards from a single graveyard.
#71 Bob Petillo
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
#72 Arnie Swekel
Sutured Ghoul
Creature — Zombie
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
#73 Carl Critchlow*/*
Toxic Stench
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
#74 Bradley Williams
Treacherous Vampire
Creature — Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
#75 Kev Walker4/4
Treacherous Werewolf
Creature — Werewolf Minion
Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
#76 Mark Tedin2/2
Anger
Creature — Incarnation
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
#77 John Avon2/2
Arcane Teachings
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "%T: This creature deals 1 damage to any target."
#78 Mark Brill
Barbarian Bully
Creature — Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.
#79 Mike Ploog2/2
Book Burning
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
#80 Dave Dorman
Breaking Point
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
#81 Matthew D. Wilson
Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
#82 Mark Tedin
Burning Wish
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
#83 Scott M. Fischer
Dwarven Bloodboiler
Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
#84 Arnie Swekel2/2
Dwarven Driller
Creature — Dwarf
%T: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
#85 Edward P. Beard, Jr.2/2
Dwarven Scorcher
Creature — Dwarf
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
#86 Thomas M. Baxa1/1
Ember Shot
Instant
Ember Shot deals 3 damage to any target.
Draw a card.
#87 Alan Pollack
Firecat Blitz
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback — %R%R, Sacrifice X Mountains.
#88 David Martin
Flaring Pain
Instant
Damage can't be prevented this turn.
Flashback %R
#89 Glen Angus
Fledgling Dragon
Creature — Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "%R: Fledgling Dragon gets +1/+0 until end of turn."
#90 Greg Staples2/2
Goretusk Firebeast
Creature — Elemental Boar Beast
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.
#91 Keith Garletts2/2
Infectious Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
#92 Christopher Moeller
Jeska, Warrior Adept
Legendary Creature — Human Barbarian Warrior
First strike, haste
%T: Jeska, Warrior Adept deals 1 damage to any target.
#93 rk post3/1
Lava Dart
Instant
Lava Dart deals 1 damage to any target.
Flashback — Sacrifice a Mountain.
#94 Darrell Riche
Liberated Dwarf
Creature — Dwarf
%R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
#95 Greg Hildebrandt1/1
Lightning Surge
Sorcery
Lightning Surge deals 4 damage to any target.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.
Flashback %5%R%R
#96 Ron Spears
Planar Chaos
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
#97 Ron Spencer
Shaman's Trance
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
#98 Greg Hildebrandt
Soulgorger Orgg
Creature — Nightmare Orgg
Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
#99 John Matson6/6
Spellgorger Barbarian
Creature — Human Nightmare Barbarian
When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
#100 Mark Romanoski3/1
Swelter
Sorcery
Swelter deals 2 damage to each of two target creatures.
#101 Ben Thompson
Swirling Sandstorm
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
#102 Tony Szczudlo
Worldgorger Dragon
Creature — Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
#103 Wayne England7/7
Anurid Barkripper
Creature — Frog Beast
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
#104 Randy Gallegos2/2
Anurid Swarmsnapper
Creature — Frog Beast
Reach
%1%G: Anurid Swarmsnapper can block an additional creature this turn.
#105 John Matson1/4
Battlefield Scrounger
Creature — Centaur
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.
#106 Daren Bader3/3
Brawn
Creature — Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
#107 Matt Cavotta3/3
Canopy Claws
Instant
Target creature loses flying until end of turn.
Flashback %G
#108 Matthew Mitchell
Centaur Rootcaster
Creature — Centaur Druid
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
#109 Eric Peterson2/2
Crush of Wurms
Sorcery
Create three 6/6 green Wurm creature tokens.
Flashback %9%G%G%G
#110 Christopher Moeller
Elephant Guide
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
#111 Jim Nelson
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
#112 Tim Hildebrandt && Greg Hildebrandt
Erhnam Djinn *
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
#113 Greg Staples4/5
Exoskeletal Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
#114 Wayne England
Folk Medicine
Instant
You gain 1 life for each creature you control.
Flashback %1%W
#115 Matt Cavotta
Forcemage Advocate
Creature — Centaur Shaman
%T: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
#116 Darrell Riche2/1
Genesis
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay %2%G. If you do, return target creature card from your graveyard to your hand.
#117 Mark Zug4/4
Giant Warthog
Creature — Boar Beast
Trample
#118 Kev Walker5/5
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback %5%G%G
#119 Dave Dorman
Harvester Druid
Creature — Human Druid
%T: Add one mana of any color that a land you control could produce.
#120 David Martin1/1
Ironshell Beetle
Creature — Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
#121 Heather Hudson1/1
Krosan Reclamation
Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback %1%G
#122 Gary Ruddell
Krosan Wayfarer
Creature — Human Druid
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
#123 Edward P. Beard, Jr.1/1
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
#124 Eric Peterson
Nantuko Tracer
Creature — Insect Druid
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
#125 Greg Staples2/1
Nullmage Advocate
Creature — Insect Druid
%T: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
#126 Darrell Riche2/3
Phantom Centaur
Creature — Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
#127 Carl Critchlow2/0
Phantom Nantuko
Creature — Insect Spirit
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
%T: Put a +1/+1 counter on Phantom Nantuko.
#128 Wayne England0/0
Phantom Tiger
Creature — Cat Spirit
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
#129 Brian Snoddy1/0
Seedtime
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
#130 Rebecca Guay
Serene Sunset
Instant
Prevent all combat damage X target creatures would deal this turn.
#131 David Martin
Sudden Strength
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
#132 Alan Pollack
Sylvan Safekeeper
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
#133 Pete Venters1/1
Thriss, Nantuko Primus
Legendary Creature — Insect Druid
%G, %T: Target creature gets +5/+5 until end of turn.
#134 John Avon5/5
Tunneler Wurm
Creature — Wurm
Discard a card: Regenerate Tunneler Wurm.
#135 Jeff Easley6/6
Venomous Vines
Sorcery
Destroy target enchanted permanent.
#136 Ron Spencer
Anurid Brushhopper
Creature — Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
#137 Arnie Swekel3/4
Hunting Grounds
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
#138 Mark Brill
Mirari's Wake
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
#139 David Martin
Phantom Nishoba
Creature — Cat Beast Spirit
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
#140 Arnie Swekel0/0
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
%T: Add %C.
%2, %T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.
#141 Tony Szczudlo
Nantuko Monastery
Land
%T: Add %C.
Threshold%G%W: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
#142 Rob Alexander
Riftstone Portal
Land
%T: Add %C.
As long as Riftstone Portal is in your graveyard, lands you control have "%T: Add %G or %W."
#143 Don Hazeltine