Sortie officielle : Le 4 juin 2001
—143 cartes
• 143 nouvelles cartes
Liste des cartes avec textes
Angelfire Crusader
Creature — Human Soldier Knight
%R: Angelfire Crusader gets +1/+0 until end of turn.
#1 Edward P. Beard, Jr.2/3
Coalition Flag
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
#2 Darrell Riche
Coalition Honor Guard
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
#3 Eric Peterson2/4
Dega Disciple
Creature — Human Wizard
%B, %T: Target creature gets -2/-0 until end of turn.
%R, %T: Target creature gets +2/+0 until end of turn.
#4 Alan Pollack1/1
Dega Sanctuary
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
#5 Ben Thompson
Degavolver
Creature — Volver
Kicker %1%B and/or %R (You may pay an additional %1%B and/or %R as you cast this spell.)
If Degavolver was kicked with its %1%B kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its %R kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
#6 Ron Spencer1/1
Diversionary Tactics
Enchantment
Tap two untapped creatures you control: Tap target creature.
#7 Jerry Tiritilli
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
#8 Christopher Moeller
Enlistment Officer
Creature — Human Soldier
First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
#9 Wayne England2/3
False Dawn
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
#10 Dave Dorman
Gerrard Capashen
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
%3%W: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
#11 Brom3/4
Haunted Angel
Creature — Angel
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
#12 Arnie Swekel3/3
Helionaut
Creature — Human Soldier
Flying
%1, %T: Add one mana of any color.
#13 Franz Vohwinkel1/2
Manacles of Decay
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
%B: Enchanted creature gets -1/-1 until end of turn.
%R: Enchanted creature can't block this turn.
#14 Gary Ruddell
Orim's Thunder
Instant
Kicker %R
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
#15 Carl Critchlow
Shield of Duty and Reason
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
#16 Anthony S. Waters
Spectral Lynx
Creature — Cat Spirit
Protection from green
%B: Regenerate Spectral Lynx.
#17 Heather Hudson2/1
Standard Bearer
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
#18 Ron Spencer1/1
Ceta Disciple
Creature — Merfolk Wizard
%R, %T: Target creature gets +2/+0 until end of turn.
%G, %T: Add one mana of any color.
#19 Tim Hildebrandt && Greg Hildebrandt1/1
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
#20 Franz Vohwinkel
Cetavolver
Creature — Volver
Kicker %1%R and/or %G (You may pay an additional %1%R and/or %G as you cast this spell.)
If Cetavolver was kicked with its %1%R kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its %G kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
#21 Gary Ruddell1/1
Coastal Drake
Creature — Drake
Flying
%1%U, %T: Return target Kavu to its owner's hand.
#22 John Gallagher2/1
Evasive Action
Instant
Domain — Counter target spell unless its controller pays %1 for each basic land type among lands you control.
#23 Brian Snoddy
Ice Cave
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
#24 Jerry Tiritilli
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
#25 Kev Walker
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
#26 Matt Cavotta
Jilt
Instant
Kicker %1%R
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
#27 Terese Nielsen
Living Airship
Creature — Metathran
Flying
%2%G: Regenerate Living Airship.
#28 Mark Tedin2/3
Reef Shaman
Creature — Merfolk Shaman
%T: Target land becomes the basic land type of your choice until end of turn.
#29 Scott M. Fischer0/2
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
#30 Rebecca Guay
Tidal Courier
Creature — Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
%3%U: Tidal Courier gains flying until end of turn.
#31 Wayne England1/2
Unnatural Selection
Enchantment
%1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
#32 Kev Walker
Vodalian Mystic
Creature — Merfolk Wizard
%T: Target instant or sorcery spell becomes the color of your choice.
#33 Bob Petillo1/1
Whirlpool Drake
Creature — Drake
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
#34 Alan Pollack2/2
Whirlpool Rider
Creature — Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
#35 Ray Lago1/1
Whirlpool Warrior
Creature — Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
%R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
#36 Kev Walker2/2
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
#37 Greg Staples
Desolation Angel
Creature — Angel
Kicker %W%W
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
#38 Brom5/4
Foul Presence
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has "%T: Target creature gets -1/-1 until end of turn."
#39 Ray Lago
Grave Defiler
Creature — Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
%1%B: Regenerate Grave Defiler.
#40 Tony Szczudlo2/1
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
#41 Eric Peterson
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
#42 Adam Rex
Mournful Zombie
Creature — Zombie
%W, %T: Target player gains 1 life.
#43 John Matson2/1
Necra Disciple
Creature — Human Wizard
%G, %T: Add one mana of any color.
%W, %T: Prevent the next 1 damage that would be dealt to any target this turn.
#44 Jeff Miracola1/1
Necra Sanctuary
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
#45 Eric Peterson
Necravolver
Creature — Volver
Kicker %1%G and/or %W (You may pay an additional %1%G and/or %W as you cast this spell.)
If Necravolver was kicked with its %1%G kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its %W kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
#46 Dave Dorman2/2
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
#47 Pete Venters
Phyrexian Gargantua
Creature — Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
#48 Carl Critchlow4/4
Phyrexian Rager
Creature — Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
#49 Mark Tedin2/2
Planar Despair
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
#50 Mike Sass
Quagmire Druid
Creature — Zombie Druid
%G, %T, Sacrifice a creature: Destroy target enchantment.
#51 Dana Knutson2/2
Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
#52 Terese Nielsen && Thomas M. Baxa
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
#53 Adam Rex
Zombie Boa
Creature — Zombie Snake
%1%B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
#54 Greg Staples3/3
Bloodfire Colossus
Creature — Giant
%R, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
#55 Greg Staples6/6
Bloodfire Dwarf
Creature — Dwarf
%R, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
#56 Ron Spencer1/1
Bloodfire Infusion
Enchantment — Aura
Enchant creature you control
%R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
#57 Anthony S. Waters
Bloodfire Kavu
Creature — Kavu
%R, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
#58 Greg Staples2/2
Desolation Giant
Creature — Giant
Kicker %W%W
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
#59 Alan Pollack3/3
Dwarven Landslide
Sorcery
Kicker — %2%R, Sacrifice a land.
Destroy target land. If this spell was kicked, destroy another target land.
#60 Tony Szczudlo
Dwarven Patrol
Creature — Dwarf
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
#61 Tim Hildebrandt && Greg Hildebrandt4/2
Goblin Ringleader
Creature — Goblin
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
#62 Mark Romanoski2/2
Illuminate
Sorcery
Kicker %2%R and/or %3%U (You may pay an additional %2%R and/or %3%U as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its %2%R kicker, it deals X damage to that creature's controller. If this spell was kicked with its %3%U kicker, you draw X cards.
#63 Christopher Moeller
Kavu Glider
Creature — Kavu
%W: Kavu Glider gets +0/+1 until end of turn.
%U: Kavu Glider gains flying until end of turn.
#64 Heather Hudson2/1
Minotaur Tactician
Creature — Minotaur
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
#65 Carl Critchlow1/1
Raka Disciple
Creature — Minotaur Wizard
%W, %T: Prevent the next 1 damage that would be dealt to any target this turn.
%U, %T: Target creature gains flying until end of turn.
#66 Arnie Swekel1/1
Raka Sanctuary
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
#67 David Martin
Rakavolver
Creature — Volver
Kicker %1%W and/or %U (You may pay an additional %1%W and/or %U as you cast this spell.)
If Rakavolver was kicked with its %1%W kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its %U kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
#68 Scott M. Fischer2/2
Smash
Instant
Destroy target artifact.
Draw a card.
#69 Pete Venters
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
#70 Pete Venters
Tundra Kavu
Creature — Kavu
%T: Target land becomes a Plains or an Island until end of turn.
#71 Matt Cavotta2/2
Wild Research
Enchantment
%1%W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
%1%U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
#72 Gary Ruddell
Ana Disciple
Creature — Human Wizard
%U, %T: Target creature gains flying until end of turn.
%B, %T: Target creature gets -2/-0 until end of turn.
#73 Darrell Riche1/1
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
#74 Rob Alexander
Anavolver
Creature — Volver
Kicker %1%U and/or %B
If Anavolver was kicked with its %1%U kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its %B kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
#75 Matt Cavotta3/3
Bog Gnarr
Creature — Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
#76 Daren Bader2/2
Gaea's Balance
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
#77 Rebecca Guay
Glade Gnarr
Creature — Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
#78 Daren Bader4/4
Kavu Howler
Creature — Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
#79 Wayne England4/5
Kavu Mauler
Creature — Kavu
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
#80 Daren Bader4/4
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
#81 Mark Zug
Penumbra Bobcat
Creature — Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
#82 Heather Hudson2/1
Penumbra Kavu
Creature — Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
#83 Tony Szczudlo3/3
Penumbra Wurm
Creature — Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
#84 Jeff Easley6/6
Savage Gorilla
Creature — Ape
%U%B, %T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
#85 Dave Dorman3/3
Strength of Night
Instant
Kicker %B
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
#86 John Avon
Sylvan Messenger
Creature — Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
#87 Heather Hudson2/2
Symbiotic Deployment
Enchantment
Skip your draw step.
%1, Tap two untapped creatures you control: Draw a card.
#88 Kev Walker
Tranquil Path
Sorcery
Destroy all enchantments.
Draw a card.
#89 John Avon
Urborg Elf
Creature — Elf Druid
%T: Add %B, %G, or %U.
#90 Bob Petillo1/1
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
#91 Ron Spencer
Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
#92 Ben Thompson
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
#93 Adam Rex
Cromat
Legendary Creature — Illusion
%W%B: Destroy target creature blocking or blocked by Cromat.
%U%R: Cromat gains flying until end of turn.
%B%G: Regenerate Cromat.
%R%W: Cromat gets +1/+1 until end of turn.
%G%U: Put Cromat on top of its owner's library.
#94 Donato Giancola5/5
Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
#95 Eric Peterson
Death Mutation
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
#96 Carl Critchlow
Ebony Treefolk
Creature — Treefolk
%B%G: Ebony Treefolk gets +1/+1 until end of turn.
#97 Matt Cavotta3/3
Fervent Charge
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
#98 Mark Tedin
Flowstone Charger
Creature — Beast
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
#99 John Gallagher2/5
Fungal Shambler
Creature — Fungus Beast
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
#100 Jim Nelson6/4
Gaea's Skyfolk
Creature — Elf Merfolk
Flying
#101 Terese Nielsen2/2
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
#102 Carl Critchlow
Goblin Legionnaire
Creature — Goblin Soldier
%R, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
%W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
#103 Mark Romanoski2/2
Goblin Trenches
Enchantment
%2, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
#104 Wayne England
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
#105 Alex Horley-Orlandelli
Jungle Barrier
Creature — Plant Wall
Defender
When Jungle Barrier enters the battlefield, draw a card.
#106 Edward P. Beard, Jr.2/6
Last Stand
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
#107 Ron Spencer
Lightning Angel
Creature — Angel
Flying, vigilance, haste
#108 rk post3/4
Llanowar Dead
Creature — Zombie Elf
%T: Add %B.
#109 Ben Thompson2/2
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
#110 Anthony S. Waters
Minotaur Illusionist
Creature — Minotaur Wizard
%1%U: Minotaur Illusionist gains shroud until end of turn.
%R, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
#111 Mark Zug3/4
Mystic Snake
Creature — Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
#112 Daren Bader2/2
Overgrown Estate
Enchantment
Sacrifice a land: You gain 3 life.
#113 Brian Snoddy
Pernicious Deed
Enchantment
%X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
#114 Christopher Moeller
Powerstone Minefield
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
#115 Tim Hildebrandt && Greg Hildebrandt
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
#116 Dave Dorman
Putrid Warrior
Creature — Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
#117 Ray Lago2/2
Quicksilver Dagger
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: This creature deals 1 damage to target player or planeswalker. You draw a card."
#118 Alex Horley-Orlandelli
Razorfin Hunter
Creature — Merfolk Goblin
%T: Razorfin Hunter deals 1 damage to any target.
#119 Jeff Easley1/1
Soul Link
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
#120 Jeff Easley
Spiritmonger
Creature — Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
%B: Regenerate Spiritmonger.
%G: Spiritmonger becomes the color of your choice until end of turn.
#121 Glen Angus6/6
Squee's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
#122 Rebecca Guay
Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
#123 Kev Walker
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
#124 Christopher Moeller
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
#125 John Matson
Vindicate
Sorcery
Destroy target permanent.
#126 Brian Snoddy
Yavimaya's Embrace
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
#127 Eric Peterson
Fire
Instant
Fire deals 2 damage divided as you choose among one or two targets.
#128 David Martin
Ice
Instant
Tap target permanent.
Draw a card.
Franz Vohwinkel
Illusion
Instant
Target spell or permanent becomes the color of your choice until end of turn.
#129 John Avon
Reality
Instant
Destroy target artifact.
David Martin
Life
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
#130 Anthony S. Waters
Death
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Edward P. Beard, Jr.
Night
Instant
Target creature gets -1/-1 until end of turn.
#131 Christopher Moeller
Day
Instant
Creatures target player controls get +1/+1 until end of turn.
Anthony S. Waters
Order
Instant
Exile target attacking creature.
#132 Tim Hildebrandt && Greg Hildebrandt
Chaos
Instant
Creatures can't block this turn.
Tim Hildebrandt && Greg Hildebrandt
Brass Herald
Artifact Creature — Golem
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
#133 Daren Bader2/2
Dodecapod
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
#134 John Howe3/3
Dragon Arch
Artifact
%2, %T: You may put a multicolored creature card from your hand onto the battlefield.
#135 Dana Knutson
Emblazoned Golem
Artifact Creature — Golem
Kicker %X
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
#136 Greg Staples1/2
Legacy Weapon
Legendary Artifact
%W%U%B%R%G: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
#137 John Avon
Mask of Intolerance
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
#138 Glen Angus
Battlefield Forge
Land
%T: Add %C.
%T: Add %R or %W. Battlefield Forge deals 1 damage to you.
#139 Darrell Riche
Caves of Koilos
Land
%T: Add %C.
%T: Add %W or %B. Caves of Koilos deals 1 damage to you.
#140 Jim Nelson
Llanowar Wastes
Land
%T: Add %C.
%T: Add %B or %G. Llanowar Wastes deals 1 damage to you.
#141 Rob Alexander
Shivan Reef
Land
%T: Add %C.
%T: Add %U or %R. Shivan Reef deals 1 damage to you.
#142 Rob Alexander
Yavimaya Coast
Land
%T: Add %C.
%T: Add %G or %U. Yavimaya Coast deals 1 damage to you.
#143 Anthony S. Waters