Sortie officielle : Le 28 novembre 2022
—297 cartes
• 282 rééditions
• 15 terrains de base
—297 extras
—17 jetons
Liste des cartes avec textes
Animate Wall
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
#1 Dan Frazier
Armageddon
Sorcery
Destroy all lands.
#2 Jesper Myrfors
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
#3 Mark Poole
Benalish Hero
Creature — Human Soldier
Banding
#4 Douglas Shuler1/1
Black Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
#5 Dan Frazier
Blaze of Glory
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
#6 Richard Thomas
Blessing
Enchantment — Aura
Enchant creature
%W: Enchanted creature gets +1/+1 until end of turn.
#7 Julie Baroh
Blue Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
#8 Dan Frazier
Castle
Enchantment
Untapped creatures you control get +0/+2.
#9 Dameon Willich
Circle of Protection: Black
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
#10 Jesper Myrfors
Circle of Protection: Blue
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
#11 Dameon Willich
Circle of Protection: Green
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
#12 Sandra Everingham
Circle of Protection: Red
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
#13 Mark Tedin
Circle of Protection: White
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
#14 Douglas Shuler
Consecrate Land
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
#15 Jeff A. Menges
Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay %W%W.
All Mountains are Plains.
#16 Jesper Myrfors
Death Ward
Instant
Regenerate target creature.
#17 Mark Poole
Disenchant
Instant
Destroy target artifact or enchantment.
#18 Amy Weber
Farmstead
Enchantment — Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay %W%W. If you do, you gain 1 life."
#19 Mark Poole
Green Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
#20 Dan Frazier
Guardian Angel
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay %1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
#21 Anson Maddocks
Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
#22 Dan Frazier
Holy Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
%W: Enchanted creature gets +0/+1 until end of turn.
#23 Melissa A. Benson
Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
#24 Anson Maddocks
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
#25 Mark Poole
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
#26 Richard Thomas
Lance
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
#27 Rob Alexander
Mesa Pegasus
Creature — Pegasus
Flying, banding
#28 Melissa A. Benson1/1
Northern Paladin
Creature — Human Knight
%W%W, %T: Destroy target black permanent.
#29 Douglas Shuler3/3
Pearled Unicorn
Creature — Unicorn
#30 Cornelius Brudi2/2
Personal Incarnation
Creature — Avatar Incarnation
%0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
#31 Kev Brockschmidt6/6
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
#32 Sandra Everingham
Red Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
#33 Dan Frazier
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
#34 Dan Frazier
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
#35 Dameon Willich
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
#36 Douglas Shuler
Samite Healer
Creature — Human Cleric
%T: Prevent the next 1 damage that would be dealt to any target this turn.
#37 Tom Wänerstrand1/1
Savannah Lions
Creature — Cat
#38 Daniel Gelon2/1
Serra Angel
Creature — Angel
Flying, vigilance
#39 Douglas Shuler4/4
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
#40 Jeff A. Menges
Veteran Bodyguard
Creature — Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
#41 Douglas Shuler2/5
Wall of Swords
Creature — Wall
Defender
Flying
#42 Mark Tedin3/5
White Knight
Creature — Human Knight
First strike
Protection from black
#43 Daniel Gelon2/2
White Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
#44 Dan Frazier
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
#45 Quinton Hoover
Air Elemental
Creature — Elemental
Flying
#46 Richard Thomas4/4
Ancestral Recall
Instant
Target player draws three cards.
#47 Mark Poole
Animate Artifact
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
#48 Douglas Shuler
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
#49 Richard Thomas
Braingeyser
Sorcery
Target player draws X cards.
#50 Mark Tedin
Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
#51 Julie Baroh0/0
Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
#52 Dameon Willich
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
#53 Amy Weber
Counterspell
Instant
Counter target spell.
#54 Mark Poole
Creature Bond
Enchantment — Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
#55 Anson Maddocks
Drain Power
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
#56 Douglas Shuler
Feedback
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
#57 Quinton Hoover
Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
#58 Anson Maddocks
Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
#59 Anson Maddocks
Jump
Instant
Target creature gains flying until end of turn.
#60 Mark Poole
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
#61 Anson Maddocks
Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk.
#62 Melissa A. Benson2/2
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
#63 Julie Baroh
Mahamoti Djinn
Creature — Djinn
Flying
#64 Dan Frazier5/6
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
#65 Dameon Willich
Merfolk of the Pearl Trident
Creature — Merfolk
#66 Jeff A. Menges1/1
Phantasmal Forces
Creature — Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay %U.
#67 Mark Poole4/1
Phantasmal Terrain
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
#68 Dameon Willich
Phantom Monster
Creature — Illusion
Flying
#69 Jesper Myrfors3/3
Pirate Ship
Creature — Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
%T: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
#70 Tom Wänerstrand4/3
Power Leak
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
#71 Drew Tucker
Power Sink
Instant
Counter target spell unless its controller pays %X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
#72 Richard Thomas
Prodigal Sorcerer
Creature — Human Wizard
%T: Prodigal Sorcerer deals 1 damage to any target.
#73 Douglas Shuler1/1
Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
#74 Douglas Shuler
Psychic Venom
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
#75 Brian Snoddy
Sea Serpent
Creature — Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
#76 Jeff A. Menges5/5
Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
#77 Anson Maddocks
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
#78 Mark Poole
Spell Blast
Instant
Counter target spell with mana value X.
#79 Brian Snoddy
Stasis
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay %U.
#80 Fay Jones
Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
#81 Amy Weber
Thoughtlace
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
#82 Mark Poole
Time Walk
Sorcery
Take an extra turn after this one.
#83 Amy Weber
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
#84 Mark Tedin
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
#85 Rob Alexander
Unsummon
Instant
Return target creature to its owner's hand.
#86 Douglas Shuler
Vesuvan Doppelganger
Creature — Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
#87 Quinton Hoover0/0
Volcanic Eruption
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
#88 Douglas Shuler
Wall of Air
Creature — Wall
Defender, flying
#89 Richard Thomas1/5
Wall of Water
Creature — Wall
Defender
%U: Wall of Water gets +1/+0 until end of turn.
#90 Richard Thomas0/5
Water Elemental
Creature — Elemental
#91 Jeff A. Menges5/4
Animate Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
#92 Anson Maddocks
Bad Moon
Enchantment
Black creatures get +1/+1.
#93 Jesper Myrfors
Black Knight
Creature — Human Knight
First strike
Protection from white
#94 Jeff A. Menges2/2
Bog Wraith
Creature — Wraith
Swampwalk
#95 Jeff A. Menges3/3
Cursed Land
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
#96 Jesper Myrfors
Dark Ritual
Instant
Add %B%B%B.
#97 Sandra Everingham
Deathgrip
Enchantment
%B%B: Counter target green spell.
#98 Anson Maddocks
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
#99 Sandra Everingham
Demonic Hordes
Creature — Demon
%T: Destroy target land.
At the beginning of your upkeep, unless you pay %B%B%B, tap Demonic Hordes and sacrifice a land of an opponent's choice.
#100 Jesper Myrfors5/5
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
#101 Douglas Shuler
Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
#102 Douglas Shuler
Drudge Skeletons
Creature — Skeleton
%B: Regenerate Drudge Skeletons.
#103 Sandra Everingham1/1
Evil Presence
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
#104 Sandra Everingham
Fear
Enchantment — Aura
Enchant creature
Enchanted creature has fear.
#105 Mark Poole
Frozen Shade
Creature — Shade
%B: Frozen Shade gets +1/+1 until end of turn.
#106 Douglas Shuler0/1
Gloom
Enchantment
White spells cost %3 more to cast.
Activated abilities of white enchantments cost %3 more to activate.
#107 Dan Frazier
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
#108 Mark Poole
Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
#109 Douglas Shuler2/2
Lich
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
#110 Daniel Gelon
Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
#111 Mark Tedin7/7
Mind Twist
Sorcery
Target player discards X cards at random.
#112 Julie Baroh
Nether Shadow
Creature — Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
#113 Christopher Rush1/1
Nettling Imp
Creature — Imp
%T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
#114 Quinton Hoover1/1
Nightmare
Creature — Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
#115 Melissa A. Benson*/*
Paralyze
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay %4. If the player does, untap the creature.
#116 Anson Maddocks
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
%B: Pestilence deals 1 damage to each creature and each player.
#117 Jesper Myrfors
Plague Rats
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
#118 Anson Maddocks*/*
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
#119 Jeff A. Menges
Royal Assassin
Creature — Human Assassin
%T: Destroy target tapped creature.
#120 Tom Wänerstrand1/1
Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of %B equal to the sacrificed creature's mana value.
#121 Dan Frazier
Scathe Zombies
Creature — Zombie
#122 Jesper Myrfors2/2
Scavenging Ghoul
Creature — Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
#123 Jeff A. Menges2/2
Sengir Vampire
Creature — Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
#124 Anson Maddocks4/4
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
#125 Mark Poole
Sinkhole
Sorcery
Destroy target land.
#126 Sandra Everingham
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
#127 Ron Spencer
Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
#128 Douglas Shuler
Wall of Bone
Creature — Skeleton Wall
Defender
%B: Regenerate Wall of Bone.
#129 Anson Maddocks1/4
Warp Artifact
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
#130 Amy Weber
Sol Ring
Artifact
%T: Add %C%C.
#131 Mark Tedin
Will-o'-the-Wisp
Creature — Spirit
Flying
%B: Regenerate Will-o'-the-Wisp.
#132 Jesper Myrfors0/1
Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
#133 Jesper Myrfors
Zombie Master
Creature — Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "%B: Regenerate this permanent."
#134 Jeff A. Menges2/3
Burrowing
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk.
#135 Mark Poole
Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
#136 Dameon Willich
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
#137 Anson Maddocks
Dragon Whelp
Creature — Dragon
Flying
%R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
#138 Amy Weber2/3
Dwarven Demolition Team
Creature — Dwarf
%T: Destroy target Wall.
#139 Kev Brockschmidt1/1
Dwarven Warriors
Creature — Dwarf Warrior
%T: Target creature with power 2 or less can't be blocked this turn.
#140 Douglas Shuler1/1
Earth Elemental
Creature — Elemental
#141 Dan Frazier4/5
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
#142 Dan Frazier
False Orders
Instant
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
#143 Anson Maddocks
Fire Elemental
Creature — Elemental
#144 Melissa A. Benson5/4
Fireball
Sorcery
This spell costs %1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
#145 Mark Tedin
Firebreathing
Enchantment — Aura
Enchant creature
%R: Enchanted creature gets +1/+0 until end of turn.
#146 Dan Frazier
Flashfires
Sorcery
Destroy all Plains.
#147 Dameon Willich
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
#148 Amy Weber
Goblin Balloon Brigade
Creature — Goblin Warrior
%R: Goblin Balloon Brigade gains flying until end of turn.
#149 Andi Rusu1/1
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
#150 Jesper Myrfors2/2
Granite Gargoyle
Creature — Gargoyle
Flying
%R: Granite Gargoyle gets +0/+1 until end of turn.
#151 Christopher Rush2/2
Gray Ogre
Creature — Ogre
#152 Dan Frazier2/2
Hill Giant
Creature — Giant
#153 Dan Frazier3/3
Hurloon Minotaur
Creature — Minotaur
#154 Anson Maddocks2/3
Ironclaw Orcs
Creature — Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
#155 Anson Maddocks2/2
Keldon Warlord
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
#156 Kev Brockschmidt*/*
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
#157 Christopher Rush
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
#158 Christopher Rush
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
#159 Christopher Rush
Mons’s Goblin Raiders
Creature — Goblin
#160 Jeff A. Menges1/1
Orcish Artillery
Creature — Orc Warrior
%T: Orcish Artillery deals 2 damage to any target and 3 damage to you.
#161 Anson Maddocks1/3
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
#162 Dan Frazier
Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
#163 Douglas Shuler
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
#164 Sandra Everingham
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
#165 Richard Thomas
Roc of Kher Ridges
Creature — Bird
Flying
#166 Andi Rusu3/3
Rock Hydra
Creature — Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
%R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
%R%R%R: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
#167 Jeff A. Menges0/0
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
%B: Regenerate Sedge Troll.
#168 Dan Frazier2/2
Shatter
Instant
Destroy target artifact.
#169 Amy Weber
Shivan Dragon
Creature — Dragon
Flying
%R: Shivan Dragon gets +1/+0 until end of turn.
#170 Melissa A. Benson5/5
Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
#171 Jesper Myrfors
Stone Giant
Creature — Giant
%T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
#172 Dameon Willich3/4
Stone Rain
Sorcery
Destroy target land.
#173 Daniel Gelon
Tunnel
Instant
Destroy target Wall. It can't be regenerated.
#174 Dan Frazier
Two-Headed Giant of Foriys
Creature — Giant
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
#175 Anson Maddocks4/4
Uthden Troll
Creature — Troll
%R: Regenerate Uthden Troll.
#176 Douglas Shuler2/2
Wall of Fire
Creature — Wall
Defender
%R: Wall of Fire gets +1/+0 until end of turn.
#177 Richard Thomas0/5
Wall of Stone
Creature — Wall
Defender
#178 Dan Frazier0/8
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
#179 Daniel Gelon
Aspect of Wolf
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
#180 Jeff A. Menges
Berserk
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
#181 Dan Frazier
Birds of Paradise
Creature — Bird
Flying
%T: Add one mana of any color.
#182 Mark Poole0/1
Camouflage
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
#183 Jesper Myrfors
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add %C.
#184 Richard Thomas
Cockatrice
Creature — Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
#185 Dan Frazier2/4
Craw Wurm
Creature — Wurm
#186 Daniel Gelon6/4
Elvish Archers
Creature — Elf Archer
First strike
#187 Anson Maddocks2/1
Fastbond
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
#188 Mark Poole
Fog
Instant
Prevent all combat damage that would be dealt this turn.
#189 Jesper Myrfors
Force of Nature
Creature — Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay %G%G%G%G.
#190 Douglas Shuler8/8
Fungusaur
Creature — Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
#191 Daniel Gelon2/2
Gaea's Liege
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
%T: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
#192 Dameon Willich*/*
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
#193 Sandra Everingham
Giant Spider
Creature — Spider
Reach
#194 Sandra Everingham2/4
Grizzly Bears
Creature — Bear
#195 Jeff A. Menges2/2
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
#196 Dameon Willich
Ice Storm
Sorcery
Destroy target land.
#197 Dan Frazier
Instill Energy
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
%0: Untap enchanted creature. Activate only during your turn and only once each turn.
#198 Dameon Willich
Ironroot Treefolk
Creature — Treefolk
#199 Jesper Myrfors3/5
Kudzu
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
#200 Mark Poole
Ley Druid
Creature — Human Druid
%T: Untap target land.
#201 Sandra Everingham1/1
Lifeforce
Enchantment
%G%G: Counter target black spell.
#202 Dameon Willich
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
#203 Amy Weber
Living Artifact
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
#204 Anson Maddocks
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
#205 Jesper Myrfors
Llanowar Elves
Creature — Elf Druid
%T: Add %G.
#206 Anson Maddocks1/1
Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
#207 Anson Maddocks
Natural Selection
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
#208 Mark Poole
Regeneration
Enchantment — Aura
Enchant creature
%G: Regenerate enchanted creature.
#209 Quinton Hoover
Regrowth
Sorcery
Return target card from your graveyard to your hand.
#210 Dameon Willich
Scryb Sprites
Creature — Faerie
Flying
#211 Amy Weber1/1
Shanodin Dryads
Creature — Nymph Dryad
Forestwalk
#212 Anson Maddocks1/1
Stream of Life
Sorcery
Target player gains X life.
#213 Mark Poole
Thicket Basilisk
Creature — Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
#214 Dan Frazier2/4
Timber Wolves
Creature — Wolf
Banding
#215 Melissa A. Benson1/1
Tranquility
Sorcery
Destroy all enchantments.
#216 Douglas Shuler
Tsunami
Sorcery
Destroy all Islands.
#217 Richard Thomas
Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
#218 Kev Brockschmidt0/2
Wall of Brambles
Creature — Plant Wall
Defender
%G: Regenerate Wall of Brambles.
#219 Anson Maddocks2/3
Wall of Ice
Creature — Wall
Defender
#220 Richard Thomas0/7
Wall of Wood
Creature — Wall
Defender
#221 Mark Tedin0/3
Wanderlust
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
#222 Cornelius Brudi
War Mammoth
Creature — Elephant
Trample
#223 Jeff A. Menges3/3
Web
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
#224 Rob Alexander
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional %G.
#225 Mark Poole
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
#226 Amy Weber
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.
%T: Add %C%C%C.
%3: Untap Basalt Monolith.
#227 Jesper Myrfors
Black Lotus
Artifact
%T, Sacrifice Black Lotus: Add three mana of any one color.
#228 Christopher Rush
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
#229 Richard Thomas
Celestial Prism
Artifact
%2, %T: Add one mana of any color.
#230 Amy Weber
Chaos Orb
Artifact
%1, %T: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
#231 Mark Tedin
Clockwork Beast
Artifact Creature — Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
%X, %T: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
#232 Drew Tucker0/4
Conservator
Artifact
%3, %T: Prevent the next 2 damage that would be dealt to you this turn.
#233 Amy Weber
Copper Tablet
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
#234 Amy Weber
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay %1. If you do, you gain 1 life.
#235 Amy Weber
Cyclopean Tomb
Artifact
%2, %T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
#236 Anson Maddocks
Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
#237 Dan Frazier
Disrupting Scepter
Artifact
%3, %T: Target player discards a card. Activate only during your turn.
#238 Dan Frazier
Forcefield
Artifact
%1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
#239 Dan Frazier
Gauntlet of Might
Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional %R.
#240 Christopher Rush
Glasses of Urza
Artifact
%T: Look at target player's hand.
#241 Douglas Shuler
Helm of Chatzuk
Artifact
%1, %T: Target creature gains banding until end of turn.
#242 Mark Tedin
The Hive
Artifact
%5, %T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
#243 Sandra Everingham
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
#244 Mark Poole
Icy Manipulator
Artifact
%1, %T: Tap target artifact, creature, or land.
#245 Douglas Shuler
Illusionary Mask
Artifact
%X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on %X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
#246 Amy Weber
Iron Star
Artifact
Whenever a player casts a red spell, you may pay %1. If you do, you gain 1 life.
#247 Dan Frazier
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay %1. If you do, you gain 1 life.
#248 Anson Maddocks
Jade Monolith
Artifact
%1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
#249 Anson Maddocks
Jade Statue
Artifact
%2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
#250 Dan Frazier
Jayemdae Tome
Artifact
%4, %T: Draw a card.
#251 Mark Tedin
Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
#252 Dan Frazier5/3
Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
#253 Christopher Rush
Library of Leng
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
#254 Daniel Gelon
Living Wall
Artifact Creature — Wall
Defender
%1: Regenerate Living Wall.
#255 Anson Maddocks0/6
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay %4. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
%T: Add %C%C%C.
#256 Mark Tedin
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
#257 Quinton Hoover
Mox Emerald
Artifact
%T: Add %G.
#258 Dan Frazier
Mox Jet
Artifact
%T: Add %B.
#259 Dan Frazier
Mox Pearl
Artifact
%T: Add %W.
#260 Dan Frazier
Mox Ruby
Artifact
%T: Add %R.
#261 Dan Frazier
Mox Sapphire
Artifact
%T: Add %U.
#262 Dan Frazier
Nevinyrral’s Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
%1, %T: Destroy all artifacts, creatures, and enchantments.
#263 Mark Tedin
Obsianus Golem
Artifact Creature — Golem
#264 Jesper Myrfors4/6
Rod of Ruin
Artifact
%3, %T: Rod of Ruin deals 1 damage to any target.
#265 Christopher Rush
Sol Ring
Artifact
%T: Add %C%C.
#266 Mark Tedin
Soul Net
Artifact
Whenever a creature dies, you may pay %1. If you do, you gain 1 life.
#267 Dameon Willich
Sunglasses of Urza
Artifact
You may spend white mana as though it were red mana.
#268 Dan Frazier
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay %1. If you do, you gain 1 life.
#269 Anson Maddocks
Time Vault
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
%T: Take an extra turn after this one.
#270 Mark Tedin
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
#271 Mark Tedin
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay %1. If you do, you gain 1 life.
#272 Mark Tedin
Badlands
Land — Swamp Mountain
#273 Rob Alexander
Bayou
Land — Swamp Forest
#274 Jesper Myrfors
Plateau
Land — Mountain Plains
#275 Drew Tucker
Savannah
Land — Forest Plains
#276 Rob Alexander
Scrubland
Land — Plains Swamp
#277 Jesper Myrfors
Taiga
Land — Mountain Forest
#278 Rob Alexander
Tropical Island
Land — Forest Island
#279 Jesper Myrfors
Tundra
Land — Plains Island
#280 Jesper Myrfors
Underground Sea
Land — Island Swamp
#281 Rob Alexander
Volcanic Island
Land — Island Mountain
#282 Brian Snoddy
Plains
Basic Land — Plains
#283 Jesper Myrfors
Plains
Basic Land — Plains
#284 Jesper Myrfors
Plains
Basic Land — Plains
#285 Jesper Myrfors
Island
Basic Land — Island
#286 Mark Poole
Island
Basic Land — Island
#287 Mark Poole
Island
Basic Land — Island
#288 Mark Poole
Swamp
Basic Land — Swamp
#289 Dan Frazier
Swamp
Basic Land — Swamp
#290 Dan Frazier
Swamp
Basic Land — Swamp
#291 Dan Frazier
Mountain
Basic Land — Mountain
#292 Douglas Shuler
Mountain
Basic Land — Mountain
#293 Douglas Shuler
Mountain
Basic Land — Mountain
#294 Douglas Shuler
Forest
Basic Land — Forest
#295 Christopher Rush
Forest
Basic Land — Forest
#296 Christopher Rush
Forest
Basic Land — Forest
#297 Christopher Rush
Animate Wall
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
#298 Dan Frazier
Armageddon
Sorcery
Destroy all lands.
#299 Jesper Myrfors
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
#300 Mark Poole
Benalish Hero
Creature — Human Soldier
Banding
#301 Douglas Shuler1/1
Black Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
#302 Dan Frazier
Blaze of Glory
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
#303 Richard Thomas
Blessing
Enchantment — Aura
Enchant creature
%W: Enchanted creature gets +1/+1 until end of turn.
#304 Julie Baroh
Blue Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
#305 Dan Frazier
Castle
Enchantment
Untapped creatures you control get +0/+2.
#306 Dameon Willich
Circle of Protection: Black
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
#307 Jesper Myrfors
Circle of Protection: Blue
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
#308 Dameon Willich
Circle of Protection: Green
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
#309 Sandra Everingham
Circle of Protection: Red
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
#310 Mark Tedin
Circle of Protection: White
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
#311 Douglas Shuler
Consecrate Land
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
#312 Jeff A. Menges
Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay %W%W.
All Mountains are Plains.
#313 Jesper Myrfors
Death Ward
Instant
Regenerate target creature.
#314 Mark Poole
Disenchant
Instant
Destroy target artifact or enchantment.
#315 Amy Weber
Farmstead
Enchantment — Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay %W%W. If you do, you gain 1 life."
#316 Mark Poole
Green Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
#317 Dan Frazier
Guardian Angel
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay %1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
#318 Anson Maddocks
Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
#319 Dan Frazier
Holy Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
%W: Enchanted creature gets +0/+1 until end of turn.
#320 Melissa A. Benson
Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
#321 Anson Maddocks
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
#322 Mark Poole
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
#323 Richard Thomas
Lance
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
#324 Rob Alexander
Mesa Pegasus
Creature — Pegasus
Flying, banding
#325 Melissa A. Benson1/1
Northern Paladin
Creature — Human Knight
%W%W, %T: Destroy target black permanent.
#326 Douglas Shuler3/3
Pearled Unicorn
Creature — Unicorn
#327 Cornelius Brudi2/2
Personal Incarnation
Creature — Avatar Incarnation
%0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
#328 Kev Brockschmidt6/6
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
#329 Sandra Everingham
Red Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
#330 Dan Frazier
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
#331 Dan Frazier
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
#332 Dameon Willich
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
#333 Douglas Shuler
Samite Healer
Creature — Human Cleric
%T: Prevent the next 1 damage that would be dealt to any target this turn.
#334 Tom Wänerstrand1/1
Savannah Lions
Creature — Cat
#335 Daniel Gelon2/1
Serra Angel
Creature — Angel
Flying, vigilance
#336 Douglas Shuler4/4
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
#337 Jeff A. Menges
Veteran Bodyguard
Creature — Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
#338 Douglas Shuler2/5
Wall of Swords
Creature — Wall
Defender
Flying
#339 Mark Tedin3/5
White Knight
Creature — Human Knight
First strike
Protection from black
#340 Daniel Gelon2/2
White Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
#341 Dan Frazier
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
#342 Quinton Hoover
Air Elemental
Creature — Elemental
Flying
#343 Richard Thomas4/4
Ancestral Recall
Instant
Target player draws three cards.
#344 Mark Poole
Animate Artifact
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
#345 Douglas Shuler
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
#346 Richard Thomas
Braingeyser
Sorcery
Target player draws X cards.
#347 Mark Tedin
Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
#348 Julie Baroh0/0
Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
#349 Dameon Willich
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
#350 Amy Weber
Counterspell
Instant
Counter target spell.
#351 Mark Poole
Creature Bond
Enchantment — Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
#352 Anson Maddocks
Drain Power
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
#353 Douglas Shuler
Feedback
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
#354 Quinton Hoover
Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
#355 Anson Maddocks
Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
#356 Anson Maddocks
Jump
Instant
Target creature gains flying until end of turn.
#357 Mark Poole
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
#358 Anson Maddocks
Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk.
#359 Melissa A. Benson2/2
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
#360 Julie Baroh
Mahamoti Djinn
Creature — Djinn
Flying
#361 Dan Frazier5/6
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
#362 Dameon Willich
Merfolk of the Pearl Trident
Creature — Merfolk
#363 Jeff A. Menges1/1
Phantasmal Forces
Creature — Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay %U.
#364 Mark Poole4/1
Phantasmal Terrain
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
#365 Dameon Willich
Phantom Monster
Creature — Illusion
Flying
#366 Jesper Myrfors3/3
Pirate Ship
Creature — Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
%T: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
#367 Tom Wänerstrand4/3
Power Leak
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
#368 Drew Tucker
Power Sink
Instant
Counter target spell unless its controller pays %X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
#369 Richard Thomas
Prodigal Sorcerer
Creature — Human Wizard
%T: Prodigal Sorcerer deals 1 damage to any target.
#370 Douglas Shuler1/1
Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
#371 Douglas Shuler
Psychic Venom
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
#372 Brian Snoddy
Sea Serpent
Creature — Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
#373 Jeff A. Menges5/5
Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
#374 Anson Maddocks
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
#375 Mark Poole
Spell Blast
Instant
Counter target spell with mana value X.
#376 Brian Snoddy
Stasis
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay %U.
#377 Fay Jones
Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
#378 Amy Weber
Thoughtlace
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
#379 Mark Poole
Time Walk
Sorcery
Take an extra turn after this one.
#380 Amy Weber
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
#381 Mark Tedin
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
#382 Rob Alexander
Unsummon
Instant
Return target creature to its owner's hand.
#383 Douglas Shuler
Vesuvan Doppelganger
Creature — Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
#384 Quinton Hoover0/0
Volcanic Eruption
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
#385 Douglas Shuler
Wall of Air
Creature — Wall
Defender, flying
#386 Richard Thomas1/5
Wall of Water
Creature — Wall
Defender
%U: Wall of Water gets +1/+0 until end of turn.
#387 Richard Thomas0/5
Water Elemental
Creature — Elemental
#388 Jeff A. Menges5/4
Animate Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
#389 Anson Maddocks
Bad Moon
Enchantment
Black creatures get +1/+1.
#390 Jesper Myrfors
Black Knight
Creature — Human Knight
First strike
Protection from white
#391 Jeff A. Menges2/2
Bog Wraith
Creature — Wraith
Swampwalk
#392 Jeff A. Menges3/3
Cursed Land
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
#393 Jesper Myrfors
Dark Ritual
Instant
Add %B%B%B.
#394 Sandra Everingham
Deathgrip
Enchantment
%B%B: Counter target green spell.
#395 Anson Maddocks
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
#396 Sandra Everingham
Demonic Hordes
Creature — Demon
%T: Destroy target land.
At the beginning of your upkeep, unless you pay %B%B%B, tap Demonic Hordes and sacrifice a land of an opponent's choice.
#397 Jesper Myrfors5/5
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
#398 Douglas Shuler
Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
#399 Douglas Shuler
Drudge Skeletons
Creature — Skeleton
%B: Regenerate Drudge Skeletons.
#400 Sandra Everingham1/1
Evil Presence
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
#401 Sandra Everingham
Fear
Enchantment — Aura
Enchant creature
Enchanted creature has fear.
#402 Mark Poole
Frozen Shade
Creature — Shade
%B: Frozen Shade gets +1/+1 until end of turn.
#403 Douglas Shuler0/1
Gloom
Enchantment
White spells cost %3 more to cast.
Activated abilities of white enchantments cost %3 more to activate.
#404 Dan Frazier
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
#405 Mark Poole
Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
#406 Douglas Shuler2/2
Lich
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
#407 Daniel Gelon
Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
#408 Mark Tedin7/7
Mind Twist
Sorcery
Target player discards X cards at random.
#409 Julie Baroh
Nether Shadow
Creature — Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
#410 Christopher Rush1/1
Nettling Imp
Creature — Imp
%T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
#411 Quinton Hoover1/1
Nightmare
Creature — Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
#412 Melissa A. Benson*/*
Paralyze
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay %4. If the player does, untap the creature.
#413 Anson Maddocks
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
%B: Pestilence deals 1 damage to each creature and each player.
#414 Jesper Myrfors
Plague Rats
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
#415 Anson Maddocks*/*
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
#416 Jeff A. Menges
Royal Assassin
Creature — Human Assassin
%T: Destroy target tapped creature.
#417 Tom Wänerstrand1/1
Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of %B equal to the sacrificed creature's mana value.
#418 Dan Frazier
Scathe Zombies
Creature — Zombie
#419 Jesper Myrfors2/2
Scavenging Ghoul
Creature — Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
#420 Jeff A. Menges2/2
Sengir Vampire
Creature — Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
#421 Anson Maddocks4/4
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
#422 Mark Poole
Sinkhole
Sorcery
Destroy target land.
#423 Sandra Everingham
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
#424 Ron Spencer
Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
#425 Douglas Shuler
Wall of Bone
Creature — Skeleton Wall
Defender
%B: Regenerate Wall of Bone.
#426 Anson Maddocks1/4
Warp Artifact
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
#427 Amy Weber
Sol Ring
Artifact
%T: Add %C%C.
#428 Mark Tedin
Will-o'-the-Wisp
Creature — Spirit
Flying
%B: Regenerate Will-o'-the-Wisp.
#429 Jesper Myrfors0/1
Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
#430 Jesper Myrfors
Zombie Master
Creature — Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "%B: Regenerate this permanent."
#431 Jeff A. Menges2/3
Burrowing
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk.
#432 Mark Poole
Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
#433 Dameon Willich
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
#434 Anson Maddocks
Dragon Whelp
Creature — Dragon
Flying
%R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
#435 Amy Weber2/3
Dwarven Demolition Team
Creature — Dwarf
%T: Destroy target Wall.
#436 Kev Brockschmidt1/1
Dwarven Warriors
Creature — Dwarf Warrior
%T: Target creature with power 2 or less can't be blocked this turn.
#437 Douglas Shuler1/1
Earth Elemental
Creature — Elemental
#438 Dan Frazier4/5
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
#439 Dan Frazier
False Orders
Instant
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
#440 Anson Maddocks
Fire Elemental
Creature — Elemental
#441 Melissa A. Benson5/4
Fireball
Sorcery
This spell costs %1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
#442 Mark Tedin
Firebreathing
Enchantment — Aura
Enchant creature
%R: Enchanted creature gets +1/+0 until end of turn.
#443 Dan Frazier
Flashfires
Sorcery
Destroy all Plains.
#444 Dameon Willich
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
#445 Amy Weber
Goblin Balloon Brigade
Creature — Goblin Warrior
%R: Goblin Balloon Brigade gains flying until end of turn.
#446 Andi Rusu1/1
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
#447 Jesper Myrfors2/2
Granite Gargoyle
Creature — Gargoyle
Flying
%R: Granite Gargoyle gets +0/+1 until end of turn.
#448 Christopher Rush2/2
Gray Ogre
Creature — Ogre
#449 Dan Frazier2/2
Hill Giant
Creature — Giant
#450 Dan Frazier3/3
Hurloon Minotaur
Creature — Minotaur
#451 Anson Maddocks2/3
Ironclaw Orcs
Creature — Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
#452 Anson Maddocks2/2
Keldon Warlord
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
#453 Kev Brockschmidt*/*
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
#454 Christopher Rush
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
#455 Christopher Rush
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
#456 Christopher Rush
Mons’s Goblin Raiders
Creature — Goblin
#457 Jeff A. Menges1/1
Orcish Artillery
Creature — Orc Warrior
%T: Orcish Artillery deals 2 damage to any target and 3 damage to you.
#458 Anson Maddocks1/3
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
#459 Dan Frazier
Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
#460 Douglas Shuler
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
#461 Sandra Everingham
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
#462 Richard Thomas
Roc of Kher Ridges
Creature — Bird
Flying
#463 Andi Rusu3/3
Rock Hydra
Creature — Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
%R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
%R%R%R: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
#464 Jeff A. Menges0/0
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
%B: Regenerate Sedge Troll.
#465 Dan Frazier2/2
Shatter
Instant
Destroy target artifact.
#466 Amy Weber
Shivan Dragon
Creature — Dragon
Flying
%R: Shivan Dragon gets +1/+0 until end of turn.
#467 Melissa A. Benson5/5
Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
#468 Jesper Myrfors
Stone Giant
Creature — Giant
%T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
#469 Dameon Willich3/4
Stone Rain
Sorcery
Destroy target land.
#470 Daniel Gelon
Tunnel
Instant
Destroy target Wall. It can't be regenerated.
#471 Dan Frazier
Two-Headed Giant of Foriys
Creature — Giant
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
#472 Anson Maddocks4/4
Uthden Troll
Creature — Troll
%R: Regenerate Uthden Troll.
#473 Douglas Shuler2/2
Wall of Fire
Creature — Wall
Defender
%R: Wall of Fire gets +1/+0 until end of turn.
#474 Richard Thomas0/5
Wall of Stone
Creature — Wall
Defender
#475 Dan Frazier0/8
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
#476 Daniel Gelon
Aspect of Wolf
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
#477 Jeff A. Menges
Berserk
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
#478 Dan Frazier
Birds of Paradise
Creature — Bird
Flying
%T: Add one mana of any color.
#479 Mark Poole0/1
Camouflage
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
#480 Jesper Myrfors
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add %C.
#481 Richard Thomas
Cockatrice
Creature — Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
#482 Dan Frazier2/4
Craw Wurm
Creature — Wurm
#483 Daniel Gelon6/4
Elvish Archers
Creature — Elf Archer
First strike
#484 Anson Maddocks2/1
Fastbond
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
#485 Mark Poole
Fog
Instant
Prevent all combat damage that would be dealt this turn.
#486 Jesper Myrfors
Force of Nature
Creature — Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay %G%G%G%G.
#487 Douglas Shuler8/8
Fungusaur
Creature — Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
#488 Daniel Gelon2/2
Gaea's Liege
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
%T: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
#489 Dameon Willich*/*
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
#490 Sandra Everingham
Giant Spider
Creature — Spider
Reach
#491 Sandra Everingham2/4
Grizzly Bears
Creature — Bear
#492 Jeff A. Menges2/2
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
#493 Dameon Willich
Ice Storm
Sorcery
Destroy target land.
#494 Dan Frazier
Instill Energy
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
%0: Untap enchanted creature. Activate only during your turn and only once each turn.
#495 Dameon Willich
Ironroot Treefolk
Creature — Treefolk
#496 Jesper Myrfors3/5
Kudzu
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
#497 Mark Poole
Ley Druid
Creature — Human Druid
%T: Untap target land.
#498 Sandra Everingham1/1
Lifeforce
Enchantment
%G%G: Counter target black spell.
#499 Dameon Willich
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
#500 Amy Weber
Living Artifact
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
#501 Anson Maddocks
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
#502 Jesper Myrfors
Llanowar Elves
Creature — Elf Druid
%T: Add %G.
#503 Anson Maddocks1/1
Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
#504 Anson Maddocks
Natural Selection
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
#505 Mark Poole
Regeneration
Enchantment — Aura
Enchant creature
%G: Regenerate enchanted creature.
#506 Quinton Hoover
Regrowth
Sorcery
Return target card from your graveyard to your hand.
#507 Dameon Willich
Scryb Sprites
Creature — Faerie
Flying
#508 Amy Weber1/1
Shanodin Dryads
Creature — Nymph Dryad
Forestwalk
#509 Anson Maddocks1/1
Stream of Life
Sorcery
Target player gains X life.
#510 Mark Poole
Thicket Basilisk
Creature — Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
#511 Dan Frazier2/4
Timber Wolves
Creature — Wolf
Banding
#512 Melissa A. Benson1/1
Tranquility
Sorcery
Destroy all enchantments.
#513 Douglas Shuler
Tsunami
Sorcery
Destroy all Islands.
#514 Richard Thomas
Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
#515 Kev Brockschmidt0/2
Wall of Brambles
Creature — Plant Wall
Defender
%G: Regenerate Wall of Brambles.
#516 Anson Maddocks2/3
Wall of Ice
Creature — Wall
Defender
#517 Richard Thomas0/7
Wall of Wood
Creature — Wall
Defender
#518 Mark Tedin0/3
Wanderlust
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
#519 Cornelius Brudi
War Mammoth
Creature — Elephant
Trample
#520 Jeff A. Menges3/3
Web
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
#521 Rob Alexander
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional %G.
#522 Mark Poole
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
#523 Amy Weber
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.
%T: Add %C%C%C.
%3: Untap Basalt Monolith.
#524 Jesper Myrfors
Black Lotus
Artifact
%T, Sacrifice Black Lotus: Add three mana of any one color.
#525 Christopher Rush
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
#526 Richard Thomas
Celestial Prism
Artifact
%2, %T: Add one mana of any color.
#527 Amy Weber
Chaos Orb
Artifact
%1, %T: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
#528 Mark Tedin
Clockwork Beast
Artifact Creature — Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
%X, %T: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
#529 Drew Tucker0/4
Conservator
Artifact
%3, %T: Prevent the next 2 damage that would be dealt to you this turn.
#530 Amy Weber
Copper Tablet
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
#531 Amy Weber
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay %1. If you do, you gain 1 life.
#532 Amy Weber
Cyclopean Tomb
Artifact
%2, %T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
#533 Anson Maddocks
Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
#534 Dan Frazier
Disrupting Scepter
Artifact
%3, %T: Target player discards a card. Activate only during your turn.
#535 Dan Frazier
Forcefield
Artifact
%1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
#536 Dan Frazier
Gauntlet of Might
Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional %R.
#537 Christopher Rush
Glasses of Urza
Artifact
%T: Look at target player's hand.
#538 Douglas Shuler
Helm of Chatzuk
Artifact
%1, %T: Target creature gains banding until end of turn.
#539 Mark Tedin
The Hive
Artifact
%5, %T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
#540 Sandra Everingham
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
#541 Mark Poole
Icy Manipulator
Artifact
%1, %T: Tap target artifact, creature, or land.
#542 Douglas Shuler
Illusionary Mask
Artifact
%X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on %X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
#543 Amy Weber
Iron Star
Artifact
Whenever a player casts a red spell, you may pay %1. If you do, you gain 1 life.
#544 Dan Frazier
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay %1. If you do, you gain 1 life.
#545 Anson Maddocks
Jade Monolith
Artifact
%1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
#546 Anson Maddocks
Jade Statue
Artifact
%2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
#547 Dan Frazier
Jayemdae Tome
Artifact
%4, %T: Draw a card.
#548 Mark Tedin
Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
#549 Dan Frazier5/3
Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
#550 Christopher Rush
Library of Leng
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
#551 Daniel Gelon
Living Wall
Artifact Creature — Wall
Defender
%1: Regenerate Living Wall.
#552 Anson Maddocks0/6
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay %4. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
%T: Add %C%C%C.
#553 Mark Tedin
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
#554 Quinton Hoover
Mox Emerald
Artifact
%T: Add %G.
#555 Dan Frazier
Mox Jet
Artifact
%T: Add %B.
#556 Dan Frazier
Mox Pearl
Artifact
%T: Add %W.
#557 Dan Frazier
Mox Ruby
Artifact
%T: Add %R.
#558 Dan Frazier
Mox Sapphire
Artifact
%T: Add %U.
#559 Dan Frazier
Nevinyrral’s Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
%1, %T: Destroy all artifacts, creatures, and enchantments.
#560 Mark Tedin
Obsianus Golem
Artifact Creature — Golem
#561 Jesper Myrfors4/6
Rod of Ruin
Artifact
%3, %T: Rod of Ruin deals 1 damage to any target.
#562 Christopher Rush
Sol Ring
Artifact
%T: Add %C%C.
#563 Mark Tedin
Soul Net
Artifact
Whenever a creature dies, you may pay %1. If you do, you gain 1 life.
#564 Dameon Willich
Sunglasses of Urza
Artifact
You may spend white mana as though it were red mana.
#565 Dan Frazier
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay %1. If you do, you gain 1 life.
#566 Anson Maddocks
Time Vault
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
%T: Take an extra turn after this one.
#567 Mark Tedin
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
#568 Mark Tedin
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay %1. If you do, you gain 1 life.
#569 Mark Tedin
Badlands
Land — Swamp Mountain
#570 Rob Alexander
Bayou
Land — Swamp Forest
#571 Jesper Myrfors
Plateau
Land — Mountain Plains
#572 Drew Tucker
Savannah
Land — Forest Plains
#573 Rob Alexander
Scrubland
Land — Plains Swamp
#574 Jesper Myrfors
Taiga
Land — Mountain Forest
#575 Rob Alexander
Tropical Island
Land — Forest Island
#576 Jesper Myrfors
Tundra
Land — Plains Island
#577 Jesper Myrfors
Underground Sea
Land — Island Swamp
#578 Rob Alexander
Volcanic Island
Land — Island Mountain
#579 Brian Snoddy
Plains
Basic Land — Plains
#580 Jesper Myrfors
Plains
Basic Land — Plains
#581 Jesper Myrfors
Plains
Basic Land — Plains
#582 Jesper Myrfors
Island
Basic Land — Island
#583 Mark Poole
Island
Basic Land — Island
#584 Mark Poole
Island
Basic Land — Island
#585 Mark Poole
Swamp
Basic Land — Swamp
#586 Dan Frazier
Swamp
Basic Land — Swamp
#587 Dan Frazier
Swamp
Basic Land — Swamp
#588 Dan Frazier
Mountain
Basic Land — Mountain
#589 Douglas Shuler
Mountain
Basic Land — Mountain
#590 Douglas Shuler
Mountain
Basic Land — Mountain
#591 Douglas Shuler
Forest
Basic Land — Forest
#592 Christopher Rush
Forest
Basic Land — Forest
#593 Christopher Rush
Forest
Basic Land — Forest
#594 Christopher Rush
Human
Creature — Human
Jeff A. Menges1/1
Human Warrior
Creature — Human Warrior
Melissa A. Benson1/1
Soldier
Creature — Soldier
Douglas Shuler1/1
Bird
Creature — Bird
Flying
Sandra Everingham1/1
Human Wizard
Creature — Human Wizard
Mark Poole1/1
Demon
Creature — Demon
Flying
Mark Poole5/5
Skeleton
Creature — Skeleton
Jeff A. Menges1/1
Beast
Creature — Beast
Mark Poole3/3
Wolf
Creature — Wolf
Jeff A. Menges2/2
Human Cleric
Creature — Human Cleric
Jeff A. Menges1/1
Clue
Artifact — Clue
%2, Sacrifice this artifact: Draw a card.
Mark Tedin
Clue
Artifact — Clue
%2, Sacrifice this artifact: Draw a card.
Amy Weber
Treasure
Artifact — Treasure
%T, Sacrifice this artifact: Add one mana of any color.
Dan Frazier
Treasure
Artifact — Treasure
%T, Sacrifice this artifact: Add one mana of any color.
Dan Frazier
Treasure
Artifact — Treasure
%T, Sacrifice this artifact: Add one mana of any color.
Christopher Rush
Wasp
Artifact Creature — Insect
Flying
Sandra Everingham1/1