Sortie officielle : Le 14 octobre 1995
—140 cartes
• 115 nouvelles cartes
• 25 rééditions
Liste des cartes avec textes
Abbey Gargoyles
Creature — Gargoyle
Flying, protection from red
Christopher Rush3/4
Abbey Matron
Creature — Human Cleric
%W, %T: Abbey Matron gets +0/+3 until end of turn.
Mike Kimble1/3
Abbey Matron *
Creature — Human Cleric
%W, %T: Abbey Matron gets +0/+3 until end of turn.
Mike Kimble1/3
Aysen Bureaucrats
Creature — Human Advisor
%T: Tap target creature with power 2 or less.
Alan Rabinowitz1/1
Aysen Bureaucrats *
Creature — Human Advisor
%T: Tap target creature with power 2 or less.
Alan Rabinowitz1/1
Aysen Crusader
Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Nene Thomas2+*/2+*
Aysen Highway
Enchantment
White creatures have plainswalk.
Nene Thomas
Beast Walkers
Creature — Human Beast Soldier
%G: Beast Walkers gains banding until end of turn.
Heather Hudson2/2
Death Speakers
Creature — Human Cleric
Protection from black
Douglas Shuler1/1
Hazduhr the Abbot
Legendary Creature — Human Cleric
%X, %T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Dan Frazier2/5
Leeches
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
Alan Rabinowitz
Mesa Falcon
Creature — Bird
Flying
%1%W: Mesa Falcon gets +0/+1 until end of turn.
Mark Poole1/1
Mesa Falcon *
Creature — Bird
Flying
%1%W: Mesa Falcon gets +0/+1 until end of turn.
Mark Poole1/1
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles their library.
Draw a card at the beginning of the next turn's upkeep.
Christopher Rush
Rashka the Slayer
Legendary Creature — Human Archer
Reach
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Christopher Rush3/3
Samite Alchemist
Creature — Human Cleric
%W%W, %T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Tom Wänerstrand0/2
Samite Alchemist *
Creature — Human Cleric
%W%W, %T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Tom Wänerstrand0/2
Serra Aviary
World Enchantment
Creatures with flying get +1/+1.
Nicola Leonard
Serra Bestiary
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay %W%W.
Enchanted creature can't attack or block, and its activated abilities with %T in their costs can't be activated.
Anson Maddocks
Serra Inquisitors
Creature — Human Cleric
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Dennis Detwiller3/3
Serra Paladin
Creature — Human Knight
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%1%W%W, %T: Target creature gains vigilance until end of turn.
Pete Venters2/2
Soraya the Falconer
Legendary Creature — Human
Bird creatures get +1/+1.
%1%W: Target Bird creature gains banding until end of turn.
Dennis Detwiller2/2
Trade Caravan
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
Kaja Foglio1/1
Trade Caravan *
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
Kaja Foglio1/1
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Melissa A. Benson
Aether Storm
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Mark Tedin
Baki's Curse
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Nicola Leonard
Chain Stasis
Instant
You may tap or untap target creature. Then that creature's controller may pay %2%U. If the player does, they may copy this spell and may choose a new target for that copy.
Pat Morrissey
Coral Reef
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
%U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
Amy Weber
Dark Maze
Creature — Wall
Defender
%0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Rob Alexander4/5
Dark Maze *
Creature — Wall
Defender
%0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Rob Alexander4/5
Forget
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Mike Kimble
Giant Albatross
Creature — Bird
Flying
When Giant Albatross dies, you may pay %1%U. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
David A. Cherry1/1
Giant Albatross *
Creature — Bird
Flying
When Giant Albatross dies, you may pay %1%U. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
David A. Cherry1/1
Giant Oyster
Creature — Oyster
You may choose not to untap Giant Oyster during your untap step.
%T: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Nicola Leonard0/3
Jinx
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Mike Kimble
Labyrinth Minotaur
Creature — Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Anson Maddocks1/4
Labyrinth Minotaur *
Creature — Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Anson Maddocks1/4
Marjhan
Creature — Serpent
Marjhan doesn't untap during your untap step.
%U%U, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
%U%U: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Daniel Gelon8/8
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Mark Tedin
Memory Lapse *
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Mark Tedin
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Liz Danforth
Mystic Decree
World Enchantment
All creatures lose flying and islandwalk.
Liz Danforth
Narwhal
Creature — Whale
First strike, protection from red
David A. Cherry2/2
Reef Pirates
Creature — Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Tom Wänerstrand2/2
Reef Pirates *
Creature — Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Tom Wänerstrand2/2
Reveka, Wizard Savant
Legendary Creature — Dwarf Wizard
%T: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
Susan Van Camp0/1
Sea Sprite
Creature — Faerie
Flying, protection from red
Susan Van Camp1/1
Sea Troll
Creature — Troll
%U: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
Daniel Gelon2/1
Wall of Kelp
Creature — Plant Wall
Defender
%U%U, %T: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Alan Rabinowitz0/3
Baron Sengir
Legendary Creature — Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
%T: Regenerate another target Vampire.
Pete Venters5/5
Black Carriage
Creature — Horse
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
David A. Cherry4/4
Broken Visage
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Mike Kimble
Cemetery Gate
Creature — Wall
Defender
Protection from black
Melissa A. Benson0/5
Cemetery Gate *
Creature — Wall
Defender
Protection from black
Melissa A. Benson0/5
Drudge Spell
Enchantment
%B, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "%B: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Nene Thomas
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Brian Snoddy
Dry Spell *
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Brian Snoddy
Feast of the Unicorn
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Dennis Detwiller
Feast of the Unicorn *
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Dennis Detwiller
Funeral March
Enchantment — Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Melissa A. Benson
Ghost Hounds
Creature — Dog Spirit
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Jeff A. Menges1/1
Grandmother Sengir
Legendary Creature — Human Wizard
%1%B, %T: Target creature gets -1/-1 until end of turn.
Pete Venters3/3
Greater Werewolf
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
Dennis Detwiller2/4
Headstone
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
David A. Cherry
Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
Christopher Rush5/5
Irini Sengir
Legendary Creature — Vampire Dwarf
Green enchantment spells and white enchantment spells cost %2 more to cast.
Pete Venters2/2
Koskun Falls
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays %2 for each creature they control that's attacking you.
Rob Alexander
Sengir Autocrat
Creature — Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
David A. Cherry2/2
Sengir Bats
Creature — Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Dan Frazier1/2
Sengir Bats *
Creature — Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Dan Frazier1/2
Timmerian Fiends
Creature — Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
%B%B%B, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Mike Kimble1/1
Torture
Enchantment — Aura
Enchant creature
%1%B: Put a -1/-1 counter on enchanted creature.
Mark Tedin
Torture *
Enchantment — Aura
Enchant creature
%1%B: Put a -1/-1 counter on enchanted creature.
Mark Tedin
Veldrane of Sengir
Legendary Creature — Human Rogue
%1%B%B: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
Susan Van Camp5/5
Aliban's Tower
Instant
Target blocking creature gets +3/+1 until end of turn.
Jeff A. Menges
Aliban's Tower *
Instant
Target blocking creature gets +3/+1 until end of turn.
Jeff A. Menges
Ambush
Instant
Blocking creatures gain first strike until end of turn.
Alan Rabinowitz
Ambush Party
Creature — Human Rogue
First strike, haste
Mark Poole3/1
Ambush Party *
Creature — Human Rogue
First strike, haste
Mark Poole3/1
An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Dennis Detwiller
Anaba Ancestor
Creature — Minotaur Spirit
%T: Another target Minotaur creature gets +1/+1 until end of turn.
Anson Maddocks1/1
Anaba Bodyguard
Creature — Minotaur
First strike
Anson Maddocks2/3
Anaba Bodyguard *
Creature — Minotaur
First strike
Anson Maddocks2/3
Anaba Shaman
Creature — Minotaur Shaman
%R, %T: Anaba Shaman deals 1 damage to any target.
Anson Maddocks2/2
Anaba Shaman *
Creature — Minotaur Shaman
%R, %T: Anaba Shaman deals 1 damage to any target.
Anson Maddocks2/2
Anaba Spirit Crafter
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
Anson Maddocks1/3
Chandler
Legendary Creature — Human Rogue
%R%R%R, %T: Destroy target artifact creature.
Douglas Shuler3/3
Dwarven Pony
Creature — Horse
%1%R, %T: Target Dwarf creature gains mountainwalk until end of turn.
Margaret Organ-Kean1/1
Dwarven Sea Clan
Creature — Dwarf
%T: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
Amy Weber1/1
Dwarven Trader
Creature — Dwarf
Margaret Organ-Kean1/1
Dwarven Trader *
Creature — Dwarf
Margaret Organ-Kean1/1
Eron the Relentless
Legendary Creature — Human Rogue
Haste
%R%R%R: Regenerate Eron the Relentless.
Christopher Rush5/2
Evaporate
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
Alan Rabinowitz
Heart Wolf
Creature — Wolf
First strike
%T: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
Margaret Organ-Kean2/2
Ironclaw Curse
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Dennis Detwiller
Joven
Legendary Creature — Human Rogue
%R%R%R, %T: Destroy target noncreature artifact.
Douglas Shuler3/3
Orcish Mine
Enchantment — Aura
Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Kaja Foglio
Retribution
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Mark Tedin
Winter Sky
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Mike Kimble
An-Havva Constable
Creature — Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
Dan Frazier2/1+*
An-Havva Inn
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Brian Snoddy
Autumn Willow
Legendary Creature — Avatar
Shroud
%G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Margaret Organ-Kean4/4
Carapace
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Anson Maddocks
Carapace *
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Anson Maddocks
Daughter of Autumn
Legendary Creature — Avatar
%W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Margaret Organ-Kean2/4
Faerie Noble
Creature — Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
%T: Other Faerie creatures you control get +1/+0 until end of turn.
Susan Van Camp1/2
Folk of An-Havva
Creature — Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Julie Baroh1/1
Folk of An-Havva *
Creature — Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Julie Baroh1/1
Hungry Mist
Creature — Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay %G%G.
Heather Hudson6/2
Hungry Mist *
Creature — Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay %G%G.
Heather Hudson6/2
Joven's Ferrets
Creature — Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Amy Weber1/1
Leaping Lizard
Creature — Lizard
%1%G: Leaping Lizard gets -0/-1 and gains flying until end of turn.
Amy Weber2/3
Mammoth Harness
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Melissa A. Benson
Primal Order
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Rob Alexander
Renewal
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
Kaja Foglio
Root Spider
Creature — Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Mike Kimble2/2
Roots
Enchantment — Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Nicola Leonard
Rysorian Badger
Creature — Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
Heather Hudson2/2
Shrink
Instant
Target creature gets -5/-0 until end of turn.
Liz Danforth
Shrink *
Instant
Target creature gets -5/-0 until end of turn.
Liz Danforth
Spectral Bears
Creature — Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Pat Morrissey3/3
Willow Faerie
Creature — Faerie
Flying
Susan Van Camp1/2
Willow Faerie *
Creature — Faerie
Flying
Susan Van Camp1/2
Willow Priestess
Creature — Faerie Druid
%T: You may put a Faerie permanent card from your hand onto the battlefield.
%2%G: Target green creature gains protection from black until end of turn.
Susan Van Camp2/2
Apocalypse Chime
Artifact
%2, %T, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Mark Poole
Clockwork Gnomes
Artifact Creature — Gnome
%3, %T: Regenerate target artifact creature.
Douglas Shuler2/2
Clockwork Steed
Artifact Creature — Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
%X, %T: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Amy Weber0/3
Clockwork Swarm
Artifact Creature — Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
%X, %T: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
Amy Weber0/3
Didgeridoo
Artifact
%3: You may put a Minotaur permanent card from your hand onto the battlefield.
Melissa A. Benson
Ebony Rhino
Artifact Creature — Rhino
Trample
Amy Weber4/5
Feroz's Ban
Artifact
Creature spells cost %2 more to cast.
Heather Hudson
Joven's Tools
Artifact
%4, %T: Target creature can't be blocked this turn except by Walls.
Nicola Leonard
Roterothopter
Artifact Creature — Thopter
Flying
%2: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Amy Weber0/2
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
%T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
David A. Cherry
An-Havva Township
Land
%T: Add %C.
%1, %T: Add %G.
%2, %T: Add %R or %W.
Liz Danforth
Aysen Abbey
Land
%T: Add %C.
%1, %T: Add %W.
%2, %T: Add %G or %U.
Liz Danforth
Castle Sengir
Land
%T: Add %C.
%1, %T: Add %B.
%2, %T: Add %U or %R.
Pete Venters
Koskun Keep
Land
%T: Add %C.
%1, %T: Add %R.
%2, %T: Add %B or %G.
Pat Morrissey
Wizards' School
Land
%T: Add %C.
%1, %T: Add %U.
%2, %T: Add %W or %B.
Pat Morrissey