Sortie officielle : Le 25 juillet 2008
—180 cartes
• 179 nouvelles cartes
• 1 rééditions
—7 jetons
Liste des cartes avec textes
Archon of Justice
Creature — Archon
Flying
When Archon of Justice dies, exile target permanent.
#1 Jason Chan4/4
Ballynock Trapper
Creature — Kithkin Soldier
%T: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
#2 Randy Gallegos2/2
Cenn's Enlistment
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
#3 Matt Cavotta
Endless Horizons
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
#4 Joshua Hagler
Endure
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
#5 Ralph Horsley
Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
#6 Jeremy Enecio3/1
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
#7 Dave Kendall
Kithkin Spellduster
Creature — Kithkin Wizard
Flying
%1%W, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
#8 Trevor Hairsine2/3
Kithkin Zealot
Creature — Kithkin Cleric
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
#9 Scott Altmann1/3
Light from Within
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
#10 Aleksi Briclot
Loyal Gyrfalcon
Creature — Bird
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
#11 Darrell Riche3/3
Patrol Signaler
Creature — Kithkin Soldier
%1%W, %Q: Create a 1/1 white Kithkin Soldier creature token. (%Q is the untap symbol.)
#12 Steve Prescott1/1
Recumbent Bliss
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
#13 Todd Lockwood
Spirit of the Hearth
Creature — Cat Spirit
Flying
You have hexproof.
#14 Jason Chan4/5
Springjack Shepherd
Creature — Kithkin Wizard
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
#15 Thomas Denmark1/2
Suture Spirit
Creature — Spirit
Flying
%WB%WB%WB: Regenerate target creature.
#16 Larry MacDougall1/1
Banishing Knack
Instant
Until end of turn, target creature gains "%T: Return target nonland permanent to its owner's hand."
#17 Howard Lyon
Cache Raiders
Creature — Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
#18 Pete Venters4/4
Dream Fracture
Instant
Counter target spell. Its controller draws a card.
Draw a card.
#19 Howard Lyon
Dream Thief
Creature — Faerie Rogue
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
#20 Howard Lyon2/1
Glamerdye
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
#21 Ralph Horsley
Glen Elendra Archmage
Creature — Faerie Wizard
Flying
%U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
#22 Warren Mahy2/2
Idle Thoughts
Enchantment
%2: Draw a card if you have no cards in hand.
#23 Steven Belledin
Indigo Faerie
Creature — Faerie Wizard
Flying
%U: Target permanent becomes blue in addition to its other colors until end of turn.
#24 Steve Prescott1/1
Inundate
Sorcery
Return all nonblue creatures to their owners' hands.
#25 Mark Zug
Merrow Levitator
Creature — Merfolk Wizard
%T: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
#26 Jim Pavelec2/3
Oona's Grace
Instant
Target player draws a card.
Retrace
#27 Rebecca Guay
Razorfin Abolisher
Creature — Merfolk Wizard
%1%U, %T: Return target creature with a counter on it to its owner's hand.
#28 William O'Connor2/2
Sanity Grinding
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
#29 Lars Grant-West
Talonrend
Creature — Elemental
Flying
%UR: Talonrend gets +1/-1 until end of turn.
#30 Nils Hamm0/5
Wake Thrasher
Creature — Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
#31 Jesper Ejsing1/1
Wilderness Hypnotist
Creature — Merfolk Wizard
%T: Target red or green creature gets -2/-0 until end of turn.
#32 Rebecca Guay1/3
Ashling, the Extinguisher
Legendary Creature — Elemental Shaman
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
#33 Wayne Reynolds4/4
Creakwood Ghoul
Creature — Plant Zombie
%BG%BG: Exile target card from a graveyard. You gain 1 life.
#34 Thomas M. Baxa3/3
Crumbling Ashes
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
#35 Chuck Lukacs
Lingering Tormentor
Creature — Spirit
Fear
Persist
#36 Joshua Hagler2/2
Merrow Bonegnawer
Creature — Merfolk Rogue
%T: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
#37 Jim Nelson1/1
Necroskitter
Creature — Elemental
Wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
#38 Jaime Jones1/4
Needle Specter
Creature — Specter
Flying
Wither
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
#39 Christopher Moeller1/1
Nightmare Incursion
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
#40 Chuck Lukacs
Raven's Crime
Sorcery
Target player discards a card.
Retrace
#41 Warren Mahy
Smoldering Butcher
Creature — Elemental Warrior
Wither
#42 Zoltan Boros && Gabor Szikszai4/2
Soot Imp
Creature — Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
#43 Jesper Ejsing1/2
Soul Reap
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
#44 Izzy
Soul Snuffers
Creature — Elemental Shaman
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
#45 Izzy3/3
Syphon Life
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
#46 Dan Seagrave
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
#47 Joshua Hagler
Umbra Stalker
Creature — Elemental
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
#48 Daarken*/*
Chaotic Backlash
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
#49 Carl Frank
Cinder Pyromancer
Creature — Elemental Shaman
%T: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
#50 Greg Staples0/1
Duergar Cave-Guard
Creature — Dwarf Warrior
Wither
%WR: Duergar Cave-Guard gets +1/+0 until end of turn.
#51 Dave Allsop1/3
Fiery Bombardment
Enchantment
Chroma — %2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
#52 Nils Hamm
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.
Retrace
#53 rk post
Hatchet Bully
Creature — Goblin Warrior
%2%R, %T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
#54 Paul Bonner3/3
Hateflayer
Creature — Elemental
Wither
%2%R, %Q: Hateflayer deals damage equal to its power to any target. (%Q is the untap symbol.)
#55 Thomas M. Baxa5/5
Heartlash Cinder
Creature — Elemental Warrior
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
#56 Steve Prescott1/1
Hotheaded Giant
Creature — Giant Warrior
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
#57 Fred Harper4/4
Impelled Giant
Creature — Giant Warrior
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
#58 Mark Zug3/3
Outrage Shaman
Creature — Goblin Shaman
Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
#59 Cole Eastburn2/2
Puncture Blast
Instant
Wither
Puncture Blast deals 3 damage to any target.
#60 Carl Critchlow
Rekindled Flame
Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
#61 Zoltan Boros && Gabor Szikszai
Stigma Lasher
Creature — Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
#62 Aleksi Briclot2/2
Thunderblust
Creature — Elemental
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist
#63 Dan Scott7/2
Unwilling Recruit
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
#64 Dave Allsop
Aerie Ouphes
Creature — Ouphe
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist
#65 Jesper Ejsing3/3
Bloom Tender
Creature — Elf Druid
%T: For each color among permanents you control, add one mana of that color.
#66 Chippy1/1
Duskdale Wurm
Creature — Wurm
Trample
#67 Dan Dos Santos7/7
Helix Pinnacle
Enchantment
Shroud
%X: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
#68 Dan Scott
Marshdrinker Giant
Creature — Giant Warrior
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
#69 Daarken4/3
Monstrify
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace
#70 Lars Grant-West
Nettle Sentinel
Creature — Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
#71 Kev Walker2/2
Phosphorescent Feast *
Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
#72 Ron Spencer
Primalcrux
Creature — Elemental
Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
#73 Wayne Reynolds*/*
Regal Force
Creature — Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
#74 Brandon Kitkouski5/5
Savage Conception
Sorcery
Create a 3/3 green Beast creature token.
Retrace
#75 William O'Connor
Swirling Spriggan
Creature — Goblin Shaman
%UG%UG: Target creature you control becomes the color or colors of your choice until end of turn.
#76 Thomas M. Baxa3/3
Talara's Battalion
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
#77 Todd Lockwood4/3
Tilling Treefolk
Creature — Treefolk Druid
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
#78 rk post1/3
Twinblade Slasher
Creature — Elf Warrior
Wither
%1%G: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
#79 Trevor Hairsine1/1
Wickerbough Elder
Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
%G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
#80 Jesper Ejsing4/4
Batwing Brume
Instant
Prevent all combat damage that would be dealt this turn if %W was spent to cast this spell. Each player loses 1 life for each attacking creature they control if %B was spent to cast this spell. (Do both if %W%B was spent.)
#81 Richard Kane Ferguson
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
#82 Larry MacDougall
Bloodied Ghost
Creature — Spirit
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
#83 Mike Dringenberg3/3
Cauldron Haze
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
#84 Brandon Kitkouski
Deathbringer Liege
Creature — Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
#85 Drew Tucker3/4
Divinity of Pride
Creature — Spirit Avatar
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
#86 Greg Staples4/4
Edge of the Divinity
Enchantment — Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
#87 Dan Scott
Evershrike
Creature — Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
%X%WB%WB: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
#88 Dan Dos Santos2/2
Gwyllion Hedge-Mage
Creature — Hag Wizard
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
#89 Todd Lockwood2/2
Harvest Gwyllion
Creature — Hag
Wither
#90 Nils Hamm2/4
Nightsky Mimic
Creature — Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
#91 Franz Vohwinkel2/1
Nip Gwyllion
Creature — Hag
Lifelink
#92 Alex Horley-Orlandelli1/1
Pyrrhic Revival
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
#93 Richard Kane Ferguson
Restless Apparition
Creature — Spirit
%WB%WB%WB: Restless Apparition gets +3/+3 until end of turn.
Persist
#94 Jeff Easley2/2
Stillmoon Cavalier
Creature — Zombie Knight
Protection from white and from black
%WB: Stillmoon Cavalier gains flying until end of turn.
%WB: Stillmoon Cavalier gains first strike until end of turn.
%WB%WB: Stillmoon Cavalier gets +1/+0 until end of turn.
#95 Christopher Moeller2/1
Unmake
Instant
Exile target creature.
#96 Steven Belledin
Voracious Hatchling
Creature — Elemental
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
#97 Jeremy Enecio6/6
Call the Skybreaker
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
#98 Randy Gallegos
Clout of the Dominus
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
#99 Jaime Jones
Crackleburr
Creature — Elemental
%UR%UR, %T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
%UR%UR, %Q, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (%Q is the untap symbol.)
#100 Mike Dringenberg2/2
Crag Puca
Creature — Shapeshifter
%UR: Switch Crag Puca's power and toughness until end of turn.
#101 John Howe (Canada)2/4
Dominus of Fealty
Creature — Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
#102 Kev Walker4/4
Inside Out
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
#103 Zoltan Boros && Gabor Szikszai
Mindwrack Liege
Creature — Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
%UR%UR%UR%UR: You may put a blue or red creature card from your hand onto the battlefield.
#104 Richard Whitters4/4
Mirror Sheen
Enchantment
%1%UR%UR: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
#105 John Avon
Noggle Bandit
Creature — Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
#106 Thomas Denmark2/2
Noggle Bridgebreaker
Creature — Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
#107 Thomas M. Baxa4/3
Noggle Hedge-Mage
Creature — Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
#108 Larry MacDougall2/2
Noggle Ransacker
Creature — Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
#109 Alex Horley-Orlandelli2/1
Nucklavee
Creature — Beast
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
#110 Trevor Hairsine4/4
Riverfall Mimic
Creature — Shapeshifter
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
#111 Franz Vohwinkel2/1
Shrewd Hatchling
Creature — Elemental
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
%UR: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
#112 Carl Frank6/6
Stream Hopper
Creature — Goblin
%UR: Stream Hopper gains flying until end of turn.
#113 Dave Allsop1/1
Unnerving Assault
Instant
Creatures your opponents control get -1/-0 until end of turn if %U was spent to cast this spell, and creatures you control get +1/+0 until end of turn if %R was spent to cast this spell. (Do both if %U%R was spent.)
#114 Ron Spencer
Canker Abomination
Creature — Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
#115 Brandon Kitkouski6/6
Cankerous Thirst
Instant
If %B was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If %G was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if %B%G was spent.)
#116 Carl Frank
Creakwood Liege
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
#117 Cole Eastburn2/2
Deity of Scars
Creature — Spirit Avatar
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
%BG, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
#118 Steve Prescott7/7
Desecrator Hag
Creature — Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
#119 Fred Harper2/2
Doomgape
Creature — Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
#120 Dave Allsop10/10
Drain the Well
Sorcery
Destroy target land. You gain 2 life.
#121 Warren Mahy
Gift of the Deity
Enchantment — Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch.
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
#122 Steve Prescott
Hag Hedge-Mage
Creature — Hag Shaman
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
#123 Scott Altmann2/2
Noxious Hatchling
Creature — Elemental
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
#124 Nils Hamm6/6
Odious Trow
Creature — Troll
%1%BG: Regenerate Odious Trow.
#125 Warren Mahy1/1
Quillspike
Creature — Beast
%BG, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
#126 Carl Critchlow1/1
Rendclaw Trow
Creature — Troll
Wither
Persist
#127 Warren Mahy2/2
Sapling of Colfenor
Legendary Creature — Treefolk Shaman
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
#128 John Avon2/5
Stalker Hag
Creature — Hag
Swampwalk, forestwalk
#129 Dave Kendall3/2
Woodlurker Mimic
Creature — Shapeshifter
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn.
#130 Franz Vohwinkel2/1
Worm Harvest
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
#131 Chuck Lukacs
Balefire Liege
Creature — Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
#132 Ralph Horsley2/4
Battlegate Mimic
Creature — Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
#133 Franz Vohwinkel2/1
Belligerent Hatchling
Creature — Elemental
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
#134 Steve Prescott6/6
Double Cleave
Instant
Target creature gains double strike until end of turn.
#135 rk post
Duergar Assailant
Creature — Dwarf Soldier
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
#136 Paul Bonner1/1
Duergar Hedge-Mage
Creature — Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
#137 Dave Allsop2/2
Duergar Mine-Captain
Creature — Dwarf Soldier
%1%WR, %Q: Attacking creatures get +1/+0 until end of turn. (%Q is the untap symbol.)
#138 Matt Cavotta2/1
Figure of Destiny
Creature — Kithkin
%WR: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
%WR%WR%WR: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
%WR%WR%WR%WR%WR%WR: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
#139 Scott M. Fischer1/1
Fire at Will
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
#140 Pete Venters
Hearthfire Hobgoblin
Creature — Goblin Soldier
Double strike
#141 Steven Belledin2/2
Hobgoblin Dragoon
Creature — Goblin Knight
Flying, first strike
#142 Matt Cavotta1/2
Moonhold
Instant
Target player can't play lands this turn if %R was spent to cast this spell and can't cast creature spells this turn if %W was spent to cast this spell. (Do both if %R%W was spent.)
#143 Mike Dringenberg
Nobilis of War
Creature — Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
#144 Christopher Moeller3/4
Rise of the Hobgoblins
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay %X. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
%WR: Red creatures and white creatures you control gain first strike until end of turn.
#145 Jeff Miracola
Scourge of the Nobilis
Enchantment — Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "%WR: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
#146 Dan Scott
Spitemare
Creature — Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
#147 Matt Cavotta3/3
Waves of Aggression
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
#148 Jim Pavelec
Cold-Eyed Selkie
Creature — Merfolk Rogue
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
#149 Jaime Jones1/1
Fable of Wolf and Owl
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
#150 Heather Hudson
Favor of the Overbeing
Enchantment — Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
#151 Chippy
Gilder Bairn
Creature — Ouphe
%2%UG, %Q: Double the number of each kind of counter on target permanent. (%Q is the untap symbol.)
#152 Nils Hamm1/3
Grazing Kelpie
Creature — Beast
%UG, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist
#153 Drew Tucker2/3
Groundling Pouncer
Creature — Faerie
%UG: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
#154 Richard Whitters2/1
Invert the Skies
Instant
Creatures your opponents control lose flying until end of turn if %G was spent to cast this spell, and creatures you control gain flying until end of turn if %U was spent to cast this spell. (Do both if %G%U was spent.)
#155 Randy Gallegos
Murkfiend Liege
Creature — Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
#156 Carl Critchlow4/4
Overbeing of Myth
Creature — Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
#157 Chippy*/*
Selkie Hedge-Mage
Creature — Merfolk Wizard
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
#158 Larry MacDougall2/2
Shorecrasher Mimic
Creature — Shapeshifter
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
#159 Franz Vohwinkel2/1
Slippery Bogle
Creature — Beast
Hexproof
#160 Dave Allsop1/1
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
#161 Jim Nelson
Spitting Image
Sorcery
Create a token that's a copy of target creature.
Retrace
#162 Jim Nelson
Sturdy Hatchling
Creature — Elemental
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
%UG: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
#163 Darrell Riche6/6
Trapjaw Kelpie
Creature — Beast
Flash
Persist
#164 Lars Grant-West3/3
Wistful Selkie
Creature — Merfolk Wizard
When Wistful Selkie enters the battlefield, draw a card.
#165 Mark Tedin2/2
Altar Golem
Artifact Creature — Golem
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
#166 Rob Alexander*/*
Antler Skulkin
Artifact Creature — Scarecrow
%2: Target white creature gains persist until end of turn.
#167 Dave Kendall3/3
Fang Skulkin
Artifact Creature — Scarecrow
%2: Target black creature gains wither until end of turn.
#168 Ron Brown2/1
Hoof Skulkin
Artifact Creature — Scarecrow
%3: Target green creature gets +1/+1 until end of turn.
#169 Joshua Hagler2/2
Jawbone Skulkin
Artifact Creature — Scarecrow
%2: Target red creature gains haste until end of turn.
#170 Jeff Easley1/1
Leering Emblem
Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip %2
#171 Ron Brown
Scarecrone
Artifact Creature — Scarecrow
%1, Sacrifice a Scarecrow: Draw a card.
%4, %T: Return target artifact creature card from your graveyard to the battlefield.
#172 Jesper Ejsing1/2
Shell Skulkin
Artifact Creature — Scarecrow
%3: Target blue creature gains shroud until end of turn.
#173 Cole Eastburn3/2
Ward of Bones
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
#174 David Martin
Cascade Bluffs
Land
%T: Add %C.
%UR, %T: Add %U%U, %U%R, or %R%R.
#175 Brandon Kitkouski
Fetid Heath
Land
%T: Add %C.
%WB, %T: Add %W%W, %W%B, or %B%B.
#176 Daarken
Flooded Grove
Land
%T: Add %C.
%UG, %T: Add %G%G, %G%U, or %U%U.
#177 Dave Kendall
Rugged Prairie
Land
%T: Add %C.
%WR, %T: Add %R%R, %R%W, or %W%W.
#178 Fred Fields
Springjack Pasture
Land
%T: Add %C.
%4, %T: Create a 0/1 white Goat creature token.
%T, Sacrifice X Goats: Add X mana of any one color. You gain X life.
#179 Terese Nielsen
Twilight Mire
Land
%T: Add %C.
%BG, %T: Add %B%B, %B%G, or %G%G.
#180 Rob Alexander
Goat
Creature — Goat
Terese Nielsen0/1
Bird *
Creature — Bird
Flying
Heather Hudson1/1
Beast *
Creature — Beast
William O'Connor3/3
Spirit
Creature — Spirit
Flying
Larry MacDougall1/1
Elemental
Creature — Elemental
Flying
Randy Gallegos5/5
Worm
Creature — Worm
Chuck Lukacs1/1
Goblin Soldier *
Creature — Goblin Soldier
Jeff Miracola1/1