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Les cinq cartes Witch Enchanter, Hydroelectric Specimen, Boggart Trawler, Pinnacle Monk et Disciple of Freyalise, ainsi que les cinq cartes Razorgrass Ambush, Sink into Stupor, Fell the Profane, Sundering Eruption et Bridgeworks Battle, de l'édition Modern Horizons III, forment un cycle de terrains / cartes recto-verso constituées respectivement d'une créature ou d'un sort au recto, et d'un terrain au verso pouvant produire un mana de la couleur du sort et arriver dégagé au prix de 3 points de vie.
Ce cycle est inspiré d'un autre cycle paru dans l'édition Zendikar Rising (voir cette anecdote).

Source (Modern Horizons 3 - "For its MDFCs, Modern Horizons 3 used MDFCs with a spell on the front and a land on the back, much like the MDFCs in Zendikar Rising. There were twenty total, all at uncommon. There were two monocolor MDFCs and a ten-card hybrid cycle.")
Les deux cartes Psychic Barrier et Geth's Verdict forment une paire.
Les dix cartes Emissary of Soulfire, Horrid Shadowspinner, Pyretic Rebirth, Titans' Vanguard, Golden-Tail Trainer, Ondu Knotmaster, Izzet Generatorium, Cursed Wombat, Scurry of Gremlins et Planar Genesis, ainsi que les dix cartes Riddle Gate Gargoyle, Sneaky Snacker, Cranial Ram, Writhing Chrysalis, Faithful Watchdog, Obstinate Gargoyle, Cyclops Superconductor, Expanding Ooze, Conduit Goblin et Snapping Voidcraw, de l'édition Modern Horizons III, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités, ainsi qu'un cycle de créatures avec la même intention.

Source 1 (Modified) - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Citation :
Which brings us to the ten draft archetypes (with the text borrowed from the archetype write-up):

White-Blue Energy Fliers
Play flying creatures that get stronger the more energy you have. Use them to attack your opponent or otherwise find tricky ways to get past your opponent's blockers.

Blue-Black Card Draw
This classic blue-black control archetype employs a variety of ways to draw extra cards, then leverages them for additional effects to dominate the battlefield.

Black-Red Artifacts
Start small and go big. This black-red archetype uses a variety of artifact synergies, including the infamous affinity, to summon powerhouses from Magic's past and future.

Red-Green Eldrazi Spawn
Even the smallest Eldrazi are worthy of fear. Overwhelm your opponent with your terrifying Eldrazi horde, aided by Eldrazi Spawn tokens, in this red-green archetype.

Green-White Modified Bestow
Bestow gives you the versatility to play creatures or use them as Auras to buff others. Go tall and then dare your opponent to stop you from going wide if they can weather the storm first.

White-Black Modified Dies
In this unique take on a white-black sacrifice archetype, you're going to be modifying your creatures with counters, Equipment, and Auras for long-term advantages.

Blue-Red Energy Midrange
Embrace your inner mad scientist! Blue-red energy gives you plenty of ways to manage different types of engine-like permanents to generate overwhelming advantage over your opponents.

Black-Green Modified Adapt
This black-green adapt archetype uses +1/+1 counters to great effect, giving creatures additional spell-like triggers to dominate the battlefield.

Red-White Energy Aggro
There's no point hoarding your excess energy here, so spend it and smash! This aggressive red-white archetype will do whatever it takes with energy to keep attacking turn after turn.

Green-Blue Eldrazi Ramp
In this green-blue archetype, generate Eldrazi Spawn and then use them to summon their much larger kin—and proceed to devour the Multiverse.
Les dix cartes Tranquil Landscape, Contaminated Landscape, Seething Landscape, Twisted Landscape, Sheltering Landscape, Deceptive Landscape, Perilous Landscape, Foreboding Landscape, Shattered Landscape et Bountiful Landscape, de l'édition Modern Horizons III, forment un cycle de terrains appelé "Landscape".
Ce cycle est inspiré d'un autre cycle paru dans l'édition Shards of Alara (voir cette anecdote).
Les cinq cartes Righteous Confluence, Mystic Confluence, Wretched Confluence, Fiery Confluence et Verdant Confluence, de l'édition Commander 2015 et illustrées par Kieran Yanner, forment un cycle appelé "Confluence".
Les cartes Doomsday Confluence, Cosmium Confluence et Eldrazi Confluence parues ensuite font référence à ce cycle.
Ce cycle a inspiré un cycle similaire, paru dans l'édition Streets of New capenna Commander Decks (voir cette anecdote).

Search ~ Nom : Confluence + Texte : "You may choose the same mode...
Les cinq cartes Sunspring Expedition, Ior Ruin Expedition, Soul Stair Expedition, Zektar Shrine Expedition et Khalni Heart Expedition, de l'édition Zendikar, forment un cycle appelé "Expedition".
La carte Quest for the Necropolis parue ensuite fait référence à ce cycle.
Les dix cartes Suppression Ray, Waterlogged Teachings, Bloodsoaked Insight, Stump Stomp, Strength of the Harvest, Glasswing Grace, Rush of Inspiration, Revitalizing Repast, Legion Leadership et Drowner of Truth, de l'édition Modern Horizons III, forment un cycle de terrains / cartes recto-verso constituées d'un sort bicolore au recto avec un coût de mana comprenant des manas hybrides d'une seule paire de couleurs, et d'un terrain au verso pouvant produire les deux couleurs de mana associées à la paire de couleurs du sort.
Ce cycle est inspiré d'un autre cycle paru dans l'édition Zendikar Rising (voir cette anecdote).

Source (Modern Horizons 3 - "For its MDFCs, Modern Horizons 3 used MDFCs with a spell on the front and a land on the back, much like the MDFCs in Zendikar Rising. There were twenty total, all at uncommon. There were two monocolor MDFCs and a ten-card hybrid cycle.")
Les cinq cartes Ajani, Nacatl Pariah / Ajani, Nacatl Avenger, Tamiyo, Inquisitive Student / Tamiyo, Seasoned Scholar, Sorin of House Markov / Sorin, Ravenous Neonate, Ral, Monsoon Mage / Ral, Leyline Prodigy et Grist, Voracious Larva / Grist, the Plague Swarm, de l'édition Modern Horizons III, forment un cycle de cartes recto-verso constituées d'une créature légendaire au recto et d'un planeswalker en lien avec cette créature au verso, en lequel elle peut se transformer sous condition. L'effet des planeswalkers est amplifié en lien avec la seconde couleur associée à la paire de couleurs ennemies.

Source (Modern Horizons 3 - "For its TDFCs, the set had flip planeswalkers, making a new mythic rare cycle of legendary creatures that transform into planeswalkers. Players have been asking us to make more of these for years, so we used this set as an opportunity to do so. The broad range of Modern Horizons allowed us to pick a group of popular planeswalker characters.")
Les cinq cartes Ruby Collector, Emerald Collector, Pearl Collector, Sapphire Collector et Jet Collector, de l'édition Alchemy: Thunder Junction, forment un cycle appelé "Collector" et dont les noms et capacités déclenchées font référence aux cinq moxen (voir cette anecdote).
Les trois cartes Lurking Evil, Lurking Skirge et Lurking Jackals forment un cycle du bloc des éditions Urza's Saga, Urza's Legacy et Urza's Destiny, ayant en commun le fait d'être un enchantement qui devient une créature lorsqu'une condition est remplie ou qu'un coût est payé.
Des cycles similaires existent au sein du même bloc (voir cette anecdote, celle-ci et celle-là).
Les cinq cartes Archery Training, Private Research, Festering Wound, Incendiary et Momentum, de l'édition Urza's Destiny, forment un cycle.

Source (Archery Training, Private Research, Festering Wound, Incendiary, and Momentum)
Les cinq cartes Serra's Hymn, Lilting Refrain, Vile Requiem, Torch Song et War Dance, ainsi que les cinq cartes Serra's Liturgy, Recantation, Discordant Dirge, Rumbling Crescendo et Midsummer Revel, de l'édition Urza's Saga, forment un cycle.

Source (Archery Training, Private Research, Festering Wound, Incendiary, and Momentum - "Urza's Saga had an uncommon cycle and a rare cycle of verse enchantment. [...]")
Les cinq cartes Niveous Wisps, Cerulean Wisps, Aphotic Wisps, Crimson Wisps et Viridescent Wisps, de l'édition Shadowmoor et illustrées par Jim Nelson, forment un cycle appelé "Wisps".
Les cinq cartes Apothecary Initiate, Drowner Initiate, Smolder Initiate, Intimidator Initiate et Nurturer Initiate, de l'édition Shadowmoor, forment un cycle appelé "Initiate".
Les cinq cartes Topplegeist, Manic Scribe, Tooth Collector, Gibbering Fiend et Obsessive Skinner, de l'édition Shadows over Innistrad, forment un cycle de créatures avec une capacité déclenchée d'arrivée qui se reproduit au début de l'entretien de chaque adversaire si la condition du Délire est remplie.
Les cinq cartes Kithkin Zealot, Wilderness Hypnotist, Talara's Bane, Chaotic Backlash et Marshdrinker Giant, de l'édition Eventide, forment un cycle de "Color-Hosers".
Les cinq cartes Patrol Hound, Phantom Whelp, Filthy Cur, Mad Dog et Wild Mongrel, de l'édition Odyssey, forment un cycle de chiens.

Source ("[...] until Erik Lauer joined R&D. I knew for a fact that Erik Lauer loved dogs. In Odyssey, I'd made a cycle of dogs specifically for Erik (at Randy Buehler's request—Randy and Erik are old friends).")
Les cinq cartes Sunscour, Commandeer, Soul Spike, Fury of the Horde et Allosaurus Rider, de l'édition Coldsnap, forment un cycle.
Les cinq cartes Rakdos Joins Up, Vraska Joins Up, Kellan Joins Up, Annie Joins Up et Tinybones Joins Up, de l'édition Outlaws of Thunder Junction et illustrées par Wylie Beckert, forment un cycle appelé "- Joins Up" d'enchantements légendaires correspondant au moment où les personnages Rakdos, the Muscle, Vraska, the Silencer, Kellan, the Kid, Annie Flash, the Veteran et Tinybones, the Pickpocket rejoignent la bande de Oko, the Ringleader (voir cette anecdote).
Les deux cartes Archmage's Newt et Caustic Bronco forment une paire de créatures avec la capacité mot-clé Seller et ayant une capacité déclenchée pendant l'étape de combat, dont l'effet est renforcé lorsque la créature attaque en étant sellée.
Les dix cartes Wrangler of the Damned, Intimidation Campaign, At Knifepoint, Cactusfolk Sureshot, Congregation Gryff, Ruthless Lawbringer, Slick Sequence, Badlands Revival, Form a Posse et Make Your Own Luck, ainsi que les dix cartes Jem Lightfoote, Sky Explorer, Lazav, Familiar Stranger, Vial Smasher, Gleeful Grenadier, Jolene, Plundering Pugilist, Miriam, Herd Whisperer, Baron Bertram Graywater, Kraum, Violent Cacophony, Honest Rutstein, Ertha Jo, Frontier Mentor et Doc Aurlock, Grizzled Genius, de l'édition Outlaws of Thunder Junction, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités, ainsi qu'un cycle de créatures légendaires avec la même intention.

Source ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Citation :
WU Take a Break
Keep your guard up. Use the plot mechanic and cards with flash to pass your turn with mana available, ready for anything.

UB Crimes
Keep targeting your opponents and their stuff turn after turn. You're looking to play a long game, but your constant heists will leave your opponents less than prepared.

BR Outlaws
Assemble a crew of Assassins, Mercenaries, Pirates, Rogues, and Warlocks. This motley crew of outlaws will find ways to work together to wear down your opponents.

RG Power 4+
Big creatures are usually their own reward, but this set steps it up. Boost your forces with spells or Mercenary tokens and let the onslaught begin.

GW Mount
There's a whole stable of Mounts eager to charge into battle. Every time a Mount attacks backed by some skilled riders, you'll reap more rewards. Saddle up!

WB Attrition
Your permanents are here for a good time, not a long time. Sacrifice shamelessly, block fearlessly, and attack aggressively. Every loss is another opportunity for a larger gain.

UR Second Spell
Sling your spells in one-two bursts. Low mana value cards and plotted cards enable combinations of two or more spells in a turn, unlocking a flurry of bonuses.

BG Creatures in the Graveyard
You only live once? Hardly. Your cards can bring fallen creatures back to the fray or simply take advantage of
the number of creature cards in your graveyard.

RW Mercenary Aggro
You might not have the biggest creatures, but you have the most aggressive ones. Mercenary tokens will pump the
power of your creatures so you can keep making good attacks when opposition arrives.

GU Plot
Set your mastermind plans into motion with the plot mechanic. Your opponents may see them coming but that doesn't mean they'll be able to stop them. Control the battlefield and strike when the time is right.
Les dix cartes Lonely Arroyo, Soured Springs, Jagged Barrens, Bristling Backwoods, Creosote Heath, Forlorn Flats, Eroded Canyon, Festering Gulch, Abraded Bluffs et Lush Oasis, de l'édition Outlaws of Thunder Junction, forment un cycle de terrains. De plus leurs textes d'ambiance se font écho.
Les cinq cartes Flare of Fortitude, Flare of Denial, Flare of Malice, Flare of Duplication et Flare of Cultivation, de l'édition Modern Horizons III, forment un cycle appelé "Flare".
Chacune d'entre elles est une référence respectivement à Teferi's Protection (empruntant à Heroic Intervention), Counterspell, Soul Shatter, Reverberate et Cultivate de par leur effet.
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