Source 1 (A Well-Oiled Machine) - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Citation :
Now that we've gotten through the mechanics, I want to end today's column by briefly going through the draft archetypes.
White-Blue (Knights) – This archetype is one of two that has a creature-type component. This is a combat focused deck that makes use of the Knight creature type.
Blue-Black (Graveyard) – This deck mills everyone and then takes advantage of graveyards being filled.
Black-Red (Sacrifice) – This controlling deck creates resources that it then sacrifices, especially artifacts.
Red-Green (Battles) – This archetype takes advantage of the new battle cards, including cards that aid you in interacting with them.
Green-White (+1/+1 Counters) – This is a go-wide archetype that makes use of +1/+1 counters to build up your army.
White-Black (Phyrexians) – This is the archetype that mechanically cares about the Phyrexian creature type and makes a lot of use of incubate.
Blue-Red (Convoke) – This archetype has the most convoke spells and makes use of its creatures to cast a lot of them.
Black-Green (Incubate) – This archetype is about playing bigger creatures and makes use of larger incubate tokens.
Red-White (Backup) – This archetype makes the most use of the new backup mechanic, allowing your creatures to team up and take out the Phyrexians.
Green-Blue (Transformation) – This archetype takes advantage of all the TDFCs in the set (including Phyrexian TDFCs, incubate, and battles) and mechanically rewards you for transforming.
Dans l'édition Arabian Nights, la couleur blanche est la seule qui ne contient aucune créature de type Éfrit ou Djinn, alors que les autres couleurs en contenaient au moins une de chaque type.
À cette époque, la couleur blanche se voulait contrôler les autres couleurs (Circle of Protection (voir cette anecdote), Ward (voir cette anecdote) : ainsi fut créée la carte King Suleiman et sa capacité à détruire ces types de créature.
Source 1 (Praetors) - Source 2 ("Set Design chose to use the Praetors that transformed into Sagas.") - Source 3 (Different takes for a cycle of Phyrexian Praetors)
Les cinq cartes Yore-Tiller Nephilim, Glint-Eye Nephilim, Dune-Brood Nephilim, Ink-Treader Nephilim et Witch-Maw Nephilim, de l'édition Guildpact, forment un cycle appelé "Nephilim". De plus leurs textes d'ambiance se font écho.
Ce sont les premières créatures quadricolores de Magic, suscitant de nombreux débats avec WotC à la fois du fait qu'elles ne sont pas légendaires, ce qui empêche de pouvoir les jouer en tant que Commandant dans un format Commander, et que leurs effets semblent arbitraires vis-à-vis de leurs couleurs selon la color pie.