Pour la polémique WotC baise ses artistes depuis 2 ans, voici une citation de Donato Giancola que vous retrouverez sur sa page facebook.
Citation :
Edit: In light of Dan Frazier's recent comments and posts by Wizards of the Coast, I need retract my defense of Dan in this massive mishap on the One Ring card.
Wizards of the Coast have just delivered one of the most EPIC FAILS in Magic:The Gathering with the preview of ‘photocopied’ art for the One Ring card from The Hobbit set, credited to Dan Frazier, and intended to be the most valued, powerful, desired, collectible, and unique card.
As I mentioned in another post, it appears that the final One Ring art digitally sampled a previous One Ring card from The Lord of the Rings set by Marta Nael, flipped and deleted the elvish runes, and added a new background (see attached jpg).
How disappointing and disrespectful this is to all the players, collectors, and artists involved in the Magic:the Gathering community.
So much for the One Ring being unique.
This is but another example of the failures of Hasbro in their mismanagement of the Magic:The Gathering brand and disrespect for the players and artists of Magic.
Specifically this is a direct failure of the exploitative contracts imposed by Wizards of the Coast on the artists working under the Universes Beyond sets.
I feel I can no longer be silent as I see such damaging contracts negatively impacting so many creative careers in the artist community.
Over the past two months I have spoken with hundreds of student and professional artists in the freelance marketplace, meeting with them face to face at conventions, tournaments, events, lectures and studio tours to engage in dialog around the business conditions of the science fiction and fantasy market.
One company and game always comes up due to my long twenty-eight career with them and production of extremely high quality artwork during that relationship, that of working for Wizards of the Coast and Magic:The Gathering.
My enthusiasm for the art I had created, and celebrate still, as well as my continued engagement with fans and art collectors over this art and game should not be taken as an endorsement of the current company.
Hasbro and Wizards of the Coast currently requires artists sign a Work-for-Hire, Digital Only Art contract on the Universes Beyond sets. This means that the artists CANNOT create ANY original art (sketches, thumbnails, color studies, preliminaries, paintings, or any physical painted/created works), nor create aftermarket sketches, prints, playmats, nor are there any Artist Proofs.
Basically Wizards has stripped away ALL aftermarket capabilities for artists to leverage to make a living given the low and poor up front fee paid for the commission.
Wizard’s continued use of these Work-for-Hire Digital Only Art contracts, such as on The Hobbit set, has removed millions of dollars from artists in potential earnings for aftermarket sales and has greatly decreased fan engagement and career development for those artists.
And as we now see so very clearly in the One Ring fail these exploitative conditions lead to creative shortcuts, lack of quality control (Hasbro laid off thousands of experienced employees two years go), and lack of quality art delivered by commissioned artists as they need to cut corners knowing there is NO aftermarket sales to recoup their labor investment in the art.
Using The Lord of the Rings set release as an example from two years ago, below is a rough, and conservatively estimated, aftermarket value loss experienced by Magic artists based upon the digital only art contract obligation for creating imagery for that set. This comparison is obviously directly related to the forthcoming The Hobbit set:
~ 500 card illustrations commissioned for the full and expanded set
500 drawings @ $300 = $ 150,000
500 proof sets @ $500 = $ 250,000
Prints
Playmats 500 @ $500 = $ 250,000
repaints
500 paintings @ $5000 = $ 2,500,000
TOTAL Aftermarket Value Loss $ 3,150,000
($6,300 per card average)
To be clear Wizards of the Coast offered an additional $1250 fee per card compensation to help offset the loss of that aftermarket revenue, but it was far short of the $6300 in potential aftermarket sales artists would have experienced (again VERY conservatively estimated).
(In an extensive evaluation of art sales from the recent Lorwyn Eclipsed set, the average sale of original, finished painted art came in at $3478 (based upon 122 publicly noted sales prices). Given the much higher profile of The Lord of the Rings set, my estimate above for the market value loss of $5000 per card painting is realistically in-line.)
In relation to fan engagement, the loss of print, playmat, proof, art, and sketch sales from the aftermarket means that artists have highly limited and restricted options to interact and build career and reputation awareness for their art with fans and collectors of Magic.
Artists now are treated as commercial vendors selling Magic, not as an integral part and supportive part of the creative and marketing process they once were. Any artist’s benefit for working for Wizard’s ends with the initial commission fee, which is exploitatively low for the level of detail required as Work-for-Hire creations.
Wizards of the Coast needs to cease using these exploitative Work for Hire Digital Only contracts on Universes Beyond. But this is a dialog I had already opened nearly two years ago.
Hasbro is all about the bottom line and money. Players and collectors need to step up with the only language Hasbro listens to, sales.
Don’t buy this product, Magic: The Gathering: The Hobbit.
Send a message to Hasbro that their Universes Beyond sets are unacceptable. They’ve already shown you what they think of your game and respect for integrity in Middle-earth. This is the ONLY way they will listen. If I was the Tolkien Estate, I would be very upset in how this license is being exploited.
I want to be clear, I cannot recommend any artist work for Hasbro and Wizards of the Coast nor seek assignments under Wizard's current exploitative pay rate and Work-for-Hire contractual structures used with their Magic:The Gathering Universes Beyond freelance commissions. I stopped working with Wizards of the Coast over two years ago over these very contractual conditions.
Do better Hasbro and Wizards of the Coast.
Donato Giancola
Freelance Artist
May 2, 2026