Ah pardon à Youch de ne pas avoir quoté le début du paragraphe, faut vraiment mâcher tout le travail avec lui pfffff.
Et donc :
Citation :
The Magic Infraction Procedure Guide is used only at tournaments with Rules Enforcement Levels (REL) of Competitive or Professional. These are Grand Prix Trials, Grands Prix, Pro Tour Qualifiers, Pro Tours, World Magic Cup Qualifiers, and the World Magic Cup and World Championship. Everything else, including Prerelease and release events, Friday Night Magic, and that random Thursday draft at your local game store, is held under Regular Rules Enforcement Level.
At Regular REL, there are really only two "rules." You aren't allowed to miss your own triggered abilities, and your opponent isn't required to remind you about them. The second one is a change that was put in at higher RELs a few months ago. Please note that this part applies only to triggered abilities. You can't ignore rules violations. Now, your responsibilities as the opponent are the same across different types of tournaments. If a triggered ability is forgotten (or any other game error is made) and the error is discovered later, players should alert the judge. The judge will try and fix the error if possible and, if not, the game will just continue. Regular REL is all about fun and providing a casual environment where players of all skill levels and experience levels can have a good time, so missing a triggered ability isn't punished too harshly.
At Competitive and Professional RELs, we still want you to have fun, but we understand that competitive behavior is the norm. Players come to compete and test their skills and decks against the best. As I've said before, Magic is at its best as a strategic challenge—a mental battle won by tactics and skill, not semantic trickery. We want to provide a clear roadmap to what is expected of players in various situations.
Et donc la trad vite fait du passage que tu semble pas lire :
Citation :
At Regular REL, there are really only two "rules." You aren't allowed to miss your own triggered abilities, and your opponent isn't required to remind you about them. The second one is a change that was put in at higher RELs a few months ago.
Pour les REL des réguliers (les tournois non pro) : nous ne sommes pas autorisés à rater un trigger, et l'adversaire n'a pas à te le rappeler. La seconde règle est un changement mis en application pour les REL supérieures (supérieures au réguliers, c'est les pro) quelques mois auparavant.
Il faut comprendre que les Pro ne sont pas tenus de faire rappeler à l'adversaire les triggers (normal, il peut lui aussi les oublier, c'est le principe même).
MAIS :
Citation :
If a triggered ability is forgotten (or any other game error is made) and the error is discovered later, players should alert the judge.
Et donc le juge vient, met l'APNAP de ZeSword au fond à gauche, et on revient au même résultat que si ZeSword avait parlé, et le concepteur est d'ailleurs d'accord avec moi je cite :
Citation :
As I've said before, Magic is at its best as a strategic challenge—a mental battle won by tactics and skill, not semantic trickery.