I've just gold-fished the deck, and there what I think about it :
First, you said "Ridiculously fun to play": I totally agree :D
Howerver, I noticed that it was pretty tough to go off.
A common thing I've never understood is that people are playing so little lands (17!), when the aim is to get at least 4 on turn 4-5.
But, yeah, I admit I'm quite unlucky on my lands :) I played 19 in the version I goldfished, and got only few problems with it.
After that, the biggest problem seems to be the number of important cards you need to go off. On the turn you go off, your hand should consist in, at least:
2 High Tides, 1 Psychic Puppetry, and a bunch of Arcane drawing spells.
1 High Tide is probably enough for the very beginning, but you need the second very quickly, I think.
Thus, a lonely Duress can kill your entire strategy, and delay the kill a lot.
These are just my impressions after testing alone quickly, and since you played the deck much more than I did, you may prove I'm wrong :)
What do you think about that? Are Discards spells nearly lethal to this deck? What's the minimum to go off?
And also, is the lone Gigadrowse usefull in the main board? I cut it for a land ^^
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