pas de bol...
Liste trouvé sur thesource avec report de tournois et performance à un SCG, player SpatulaOfTheAges :
Took 25th at SCG: Baltimore yesterday with this list:
4x Argothian
4x Presence
4x Wild Growth
4x Utopia Sprawl
4x Elephant Grass
3x Solitary Confinement
3x Sterling Grove
3x Ground Seal
2x Replenish
2x Green Sun'z Zenith
2x Exploration
1x Words of War
1x Oblivion Ring
1x Sphere of Safety
1x Choke
1x Sylvan Library
2x Serra's Sanctum
3x Savannah
1x Taiga
4x Windswept Heath
1x Plains
9x Forest
SB:
1x Stony Silence
1x Rest in Peace
1x Nevermore
1x Choke
1x Lignify
1x Humility
1x Aura of Silence
1x Seal of Primordium
2x Kirtar's Desire
1x Scavenging Ooze
1x Chameleon Colossus
1x Sigil of the Empty Throne
1x Suppression Field
1x Blood Moon
Some things:
Chameleon Colossus looks janky as hell, and there might be a better option, but I like bringing in a plan B game 2 when StP is gone. Something that takes advantage of all the mana Enchantress generates seems like the way to go.
Round 1: Sneak & Show
Game 1 I have to make a turn 2 call based on whether I think Volc -> Ponder means S&S or RUG. I guess RUG and make the slower play, and next turn he Show and Tells. I'm groggy as hell and stupidly put in a Solitary Confinement instead of a Sylvan Library. I get annihilated next turn and check the extra card I'd have seen with Sylvan Library; it's Oblivion Ring. Nice punt, jack ass.
I bring in Humility, Nevermore, Blood Moon and Choke. He goes turn 2 S&S and I don't have anything relevant to drop with it.
0-1 Not a promising start
Round 2: Goblins
Game 1 I keep a somewhat questionable hand because of Choke. Then I see Mountain -> Aether Vial. Ah well. If he'd had the Lackey start I'd have died, but I use double Sterling Groves to get Presences and find an Elephant Grass and then a Confinement.
I bring in Lignify, 2x Kirtar's Desire, and Suppression Field.
I keep a 2 lander and hope he doesn't have Port. It slows me down, but I get there anyway by Sprawling both lands so I can land a turn 3 Argothian.
1-1
Round 3: U/W Miracles
Game 1: I play a bunch of stuff, he counters it, I play a Replenish, game over.
I bring in Suppression Field, Stony Silence, Choke #2, Sigil, and Chameleon Colossus, and game 2 goes pretty much the same. Counter-top isn't super-effective against a bunch of 3 and 4 mana threats.
2-1
Round 4: U/W Miracles
Game 1 I just play around Terminus with slow-rolling Argothians, and land a critical Choke when he taps out for a hard-cast Terminus.
Same board plan. This one's pretty tight and he might have been able to get there with Clique when I stalled out on a Confinement but he misplayed slightly.
3-1
Round 5: U/W Miracles with Helm/RIP
Seriously, the third one in a row.
Same damn story. He gets out two Pithing Needles, a Nevermore and a Meddling Mage against me but I win anyway.
4-1
Round 6: High Tide
Well this is a nightmare. I look at the 3 matches to my left and right and wish I had been paired against any one of those decks instead.
Game 1 goes predictably, and I scoop when it's clear he won't fizzle.
I bring in Choke, Nevermore, Aura of Silence, Stony Silence, Seal of Primordium and Rest in Peace.
Game 2 I O. Ring a Candelabra, he misses his fourth land drop for 3 turns and I get a Choke out, then a Confinement and Grove.
Game 3 I believe he mulled to 6, and I drop a turn 2 Nevermore naming High Tide. Through some alignment of the stars I pretty much lock it up, then almost throw it away by worrying about time and brain farting into putting a Grove tutored card (Stony Silence) into my hand rather than on top of the library with Confinement in play. I get a warning.
5-1
Round 7: BUG Delver/Shaman (Alix Hatfield)
Game 1 I mull to 6 and he double Hymns.
I bring in Ooze, 2x Kirtar's Desire, Lignify.
Game 2 I had a decent start and then drew into half my lands.
5-2
Round 8: Esper Stoneblade
Game 1. I get torn apart by discard, then beat down with Snapcaster and Clique.
I bring in Colossus, Choke, Sigil, Seal of Primordium, Suppression Field and Aura of Silence
Game 2 He actually goes down pretty fast with a Thoughtseize, multiple fetches and Bitterblossom. And I land a Colossus that gets there all on his lonesome.
Game 3: It drags out pretty late, until I land a Sphere of Safety that clinches it.
6-2
Round 9: Zoo
I get paired against a friend that wants to split. I kind of wanted to top 16 but after he beat me game 1 and offered the split again, I give in.
6-2-1
MVPs: Sphere of Safety. Moat is yesterday's news.
Ground Seal: Deathrite, Snapcaster, Academy Ruins, Surgical Extraction. And it cycles, and makes Confinements much more likely to stick.
Choke: Obviously.
Sylvan Library: I know many talk about Guile's better synergy with Confinement, but Library's ability to draw extra cards came up on numerous occasions throughout the day.
Liste classique qui est a des trucs intéressants mais le SB est sacrément moche. Les mvp me font rire ^^, pour sphère pour moi c'en était un. C'est fort malgré le cout. Mais le plus drôle ça reste ground seal ^^, on en jouait 3 il y a plus d'un an avec mitard. En tout cas c'est vrai que ça revient un peu les jeux grave avec rock notamment.
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