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Combo proposée le 27/11/2004, commentaire de :

NdZeSword: Depuis Magic 2010, "outside the game" ne fait plus référence aux cartes exilées :

The Reality: "Removed from the game" is increasingly a misnomer as we design more cards that use the removed-from-the-game zone as a temporary holding cell for cards that are very much still in the game. Like the "in-play zone," the name "removed-from-the-game zone" does a poor job of maintaining the game's fantasy metaphor.

The Fix: The phrase "remove from the game" is being changed to "exile," which is shorter, more flavorful, and not at all misleading about actually being in the game. The zone is now called the "exile zone" and cards in it will be referred to as "exiled cards."

The Details: This is, for the most part, another cut-and-paste terminology change. Every card that removes something from the game, from Jester's Cap to Astral Slide to Identity Crisis, will be getting errata to use the word "exile" instead. But none of these cards are functionally changing.

However, the acknowledgment that this zone is, in fact, fully within the game does bring about functional changes to the six Wishes, Ring of Ma'rűf, and the Research half of Research / Development. These cards let you get cards from "outside the game," which has been ruled to include your card collection (in casual games), your sideboard (in tournament games), and the removed-from-the-game zone. That's no longer the case. Exiled cards are not outside the game (and you could argue that they never really were), so these cards will no longer be able to access cards in that zone. Their primary functionality—getting cards from your collection or sideboard—remains unchanged, of course.