Sortie officielle : Le 4 mai 2012
—244 cartes
• 217 nouvelles cartes
• 12 rééditions
• 15 terrains de base
—8 jetons
Liste des cartes avec textes
Angel of Glory's Rise
Creature — Angel
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
#1 James Ryman4/6
Angel of Jubilation
Creature — Angel
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
#2 Terese Nielsen3/3
Angel's Mercy *
Instant
You gain 7 life.
#3 Greg Staples
Angelic Wall *
Creature — Wall
Defender
Flying
#4 Allen Williams0/4
Archangel *
Creature — Angel
Flying, vigilance
#5 Cynthia Sheppard5/5
Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
#6 Jason Chan8/8
Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle %W
#7 Igor Kieryluk
Builder's Blessing
Enchantment
Untapped creatures you control get +0/+2.
#8 John Stanko
Call to Serve
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
#9 Jaime Jones
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
#10 Karl Kopinski
Cathedral Sanctifier
Creature — Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
#11 Michael C. Hayes1/1
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
#12 Howard Lyon
Commander's Authority
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
#13 Johannes Voss
Cursebreak
Instant
Destroy target enchantment. You gain 2 life.
#14 Sam Wolfe Connelly
Defang
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
#15 Steven Belledin
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
#16 Karl Kopinski
Devout Chaplain
Creature — Human Cleric
%T, Tap two untapped Humans you control: Exile target artifact or enchantment.
#17 Lucas Graciano2/2
Divine Deflection
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
#18 Steve Prescott
Emancipation Angel
Creature — Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
#19 Scott Chou3/3
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle %X%W%W
#20 Todd Lockwood
Farbog Explorer
Creature — Human Scout
Swampwalk
#21 Scott Chou2/3
Goldnight Commander
Creature — Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
#22 Chris Rahn2/2
Goldnight Redeemer
Creature — Angel
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
#23 Karl Kopinski4/4
Herald of War
Creature — Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost %1 less to cast for each +1/+1 counter on Herald of War.
#24 Eric Deschamps3/3
Holy Justiciar
Creature — Human Cleric
%2%W, %T: Tap target creature. If that creature is a Zombie, exile it.
#25 David Rapoza2/1
Leap of Faith
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
#26 Gabor Szikszai
Midnight Duelist
Creature — Human Soldier
Protection from Vampires
#27 Bud Cook1/2
Midvast Protector
Creature — Human Wizard
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
#28 James Ryman2/3
Moonlight Geist
Creature — Spirit
Flying
%3%W: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
#29 Dan Scott2/1
Moorland Inquisitor
Creature — Human Soldier
%2%W: Moorland Inquisitor gains first strike until end of turn.
#30 David Palumbo2/2
Nearheath Pilgrim
Creature — Human Cleric
Soulbond
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
#31 Erica Yang2/1
Restoration Angel
Creature — Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
#32 Johannes Voss3/4
Riders of Gavony
Creature — Human Knight
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
#33 Volkan Baga3/3
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
#34 Clint Cearley
Seraph of Dawn
Creature — Angel
Flying, lifelink
#35 Todd Lockwood2/4
Silverblade Paladin
Creature — Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
#36 Jason Chan2/2
Spectral Gateguards
Creature — Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
#37 Wayne England2/5
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle %W
#38 James Paick
Thraben Valiant
Creature — Human Soldier
Vigilance
#39 Jason Chan2/1
Voice of the Provinces
Creature — Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
#40 Igor Kieryluk3/3
Zealous Strike
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
#41 Bud Cook
Alchemist's Apprentice
Creature — Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
#42 David Palumbo1/1
Amass the Components
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
#43 Matt Stewart
Arcane Melee
Enchantment
Instant and sorcery spells cost %2 less to cast.
#44 Jaime Jones
Captain of the Mists
Creature — Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
%1%U, %T: You may tap or untap target permanent.
#45 Allen Williams2/3
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
#46 Svetlin Velinov
Deadeye Navigator
Creature — Spirit
Soulbond
As long as Deadeye Navigator is paired with another creature, each of those creatures has "%1%U: Exile this creature, then return it to the battlefield under your control."
#47 Tomasz Jedruszek5/5
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.
Miracle %1%U
#48 Raymond Swanland
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
#49 Cliff Childs
Elgaud Shieldmate
Creature — Human Soldier
Soulbond
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.
#50 Anthony Palumbo2/3
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
#51 Winona Nelson
Fettergeist
Creature — Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay %1 for each other creature you control.
#52 Izzy3/4
Fleeting Distraction *
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
#53 Ryan Yee
Galvanic Alchemist
Creature — Human Wizard
Soulbond
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "%2%U: Untap this creature."
#54 Svetlin Velinov1/4
Geist Snatch
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
#55 Dan Scott
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
#56 Scott Chou
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
#57 Raymond Swanland
Ghostly Touch
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
#58 Jason Felix
Gryff Vanguard
Creature — Human Knight
Flying
When Gryff Vanguard enters the battlefield, draw a card.
#59 Jason Chan3/2
Havengul Skaab
Creature — Zombie Horror
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
#60 Vincent Proce4/5
Infinite Reflection
Enchantment — Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
#61 Igor Kieryluk
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
#62 Daarken
Latch Seeker
Creature — Spirit
Latch Seeker can't be blocked.
#63 Vincent Proce3/1
Lone Revenant
Creature — Spirit
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
#64 Jaime Jones4/4
Lunar Mystic
Creature — Human Wizard
Whenever you cast an instant spell, you may pay %1. If you do, draw a card.
#65 Wesley Burt2/2
Mass Appeal
Sorcery
Draw a card for each Human you control.
#66 Christopher Moeller
Mist Raven
Creature — Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
#67 John Avon2/2
Misthollow Griffin
Creature — Griffin
Flying
You may cast Misthollow Griffin from exile.
#68 Jaime Jones3/3
Nephalia Smuggler
Creature — Human Rogue
%3%U, %T: Exile another target creature you control, then return that card to the battlefield under your control.
#69 Matt Stewart1/1
Outwit
Instant
Counter target spell that targets a player.
#70 Erica Yang
Peel from Reality *
Instant
Return target creature you control and target creature you don't control to their owners' hands.
#71 Jason Felix
Rotcrown Ghoul
Creature — Zombie
When Rotcrown Ghoul dies, target player mills five cards.
#72 Dave Kendall3/3
Scrapskin Drake
Creature — Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
#73 Kev Walker2/3
Second Guess
Instant
Counter target spell that's the second spell cast this turn.
#74 Karl Kopinski
Spectral Prison
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
#75 Vincent Proce
Spirit Away
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
#76 Greg Staples
Stern Mentor
Creature — Human Wizard
Soulbond
As long as Stern Mentor is paired with another creature, each of those creatures has "%T: Target player mills two cards."
#77 Igor Kieryluk2/2
Stolen Goods
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
#78 Anthony Francisco
Tamiyo, the Moon Sage
Legendary Planeswalker — Tamiyo
+1
Tap target permanent. It doesn't untap during its controller's next untap step.
-2
Draw a card for each tapped creature target player controls.
-8
You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
#79 Eric Deschamps4
Tandem Lookout
Creature — Human Scout
Soulbond
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
#80 Kev Walker2/1
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle %1%U
#81 Franz Vohwinkel
Vanishment
Instant
Put target nonland permanent on top of its owner's library.
Miracle %U
#82 Daarken
Wingcrafter
Creature — Human Wizard
Soulbond
As long as Wingcrafter is paired with another creature, both creatures have flying.
#83 Matt Stewart1/1
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
#84 Michael C. Hayes
Barter in Blood *
Sorcery
Each player sacrifices two creatures.
#85 Eric Deschamps
Blood Artist
Creature — Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
#86 Johannes Voss0/1
Bloodflow Connoisseur
Creature — Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
#87 Slawomir Maniak1/1
Bone Splinters *
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
#88 Nils Hamm
Butcher Ghoul
Creature — Zombie
Undying
#89 Christopher Moeller1/1
Corpse Traders
Creature — Human Rogue
%2%B, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
#90 Kev Walker3/3
Crypt Creeper *
Creature — Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
#91 Scott Chou2/1
Dark Impostor
Creature — Vampire Assassin
%4%B%B: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
#92 Johannes Voss2/2
Death Wind
Instant
Target creature gets -X/-X until end of turn.
#93 Tomasz Jedruszek
Demonic Rising
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
#94 Trevor Claxton
Demonic Taskmaster
Creature — Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
#95 Chris Rahn4/3
Demonlord of Ashmouth
Creature — Demon
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying
#96 Lucas Graciano5/4
Descent into Madness
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
#97 Anthony Francisco
Dread Slaver
Creature — Zombie Horror
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
#98 Dave Kendall3/5
Driver of the Dead
Creature — Vampire
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
#99 James Ryman3/2
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
#100 Daarken
Evernight Shade
Creature — Shade
%B: Evernight Shade gets +1/+1 until end of turn.
Undying
#101 Nic Klein1/1
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
#102 Cynthia Sheppard
Ghoulflesh
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
#103 Igor Kieryluk
Gloom Surgeon
Creature — Spirit
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
#104 Volkan Baga2/1
Grave Exchange
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
#105 Sam Wolfe Connelly
Griselbrand
Legendary Creature — Demon
Flying, lifelink
Pay 7 life: Draw seven cards.
#106 Igor Kieryluk7/7
Harvester of Souls
Creature — Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
#107 Slawomir Maniak5/5
Homicidal Seclusion
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
#108 Cliff Childs
Human Frailty
Instant
Destroy target Human creature.
#109 David Palumbo
Hunted Ghoul
Creature — Zombie
Hunted Ghoul can't block Humans.
#110 Ryan Pancoast1/2
Killing Wave
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
#111 Steve Argyle
Maalfeld Twins
Creature — Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
#112 Mike Sass4/4
Marrow Bats
Creature — Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
#113 Jason A. Engle4/1
Mental Agony
Sorcery
Target player discards two cards and loses 2 life.
#114 Greg Staples
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it.
#115 Nils Hamm
Polluted Dead
Creature — Zombie
When Polluted Dead dies, destroy target land.
#116 Jason A. Engle3/3
Predator's Gambit
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures.
#117 Zoltan Boros
Renegade Demon
Creature — Demon
#118 Tomasz Jedruszek5/3
Searchlight Geist
Creature — Spirit
Flying
%3%B: Searchlight Geist gains deathtouch until end of turn.
#119 Steven Belledin2/1
Soulcage Fiend
Creature — Demon
When Soulcage Fiend dies, each player loses 3 life.
#120 Jason A. Engle3/2
Treacherous Pit-Dweller
Creature — Demon
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying
#121 Svetlin Velinov4/3
Triumph of Cruelty
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
#122 Izzy
Undead Executioner
Creature — Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
#123 Dave Kendall2/2
Unhallowed Pact
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
#124 Volkan Baga
Aggravate
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
#125 Matt Stewart
Archwing Dragon
Creature — Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
#126 Daarken4/4
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
#127 Mike Bierek
Battle Hymn
Instant
Add %R for each creature you control.
#128 Nils Hamm
Bonfire of the Damned
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle %X%R
#129 James Paick
Burn at the Stake
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
#130 Zoltan Boros
Dangerous Wager
Instant
Discard your hand, then draw two cards.
#131 Drew Baker
Demolish *
Sorcery
Destroy target artifact or land.
#132 Raymond Swanland
Dual Casting
Enchantment — Aura
Enchant creature
Enchanted creature has "%R, %T: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
#133 Johannes Voss
Falkenrath Exterminator
Creature — Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
%2%R: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
#134 Winona Nelson1/1
Fervent Cathar
Creature — Human Knight
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
#135 Steven Belledin2/1
Gang of Devils
Creature — Devil
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
#136 Erica Yang3/3
Guise of Fire
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.
#137 Dave Kendall
Hanweir Lancer
Creature — Human Knight
Soulbond
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
#138 Steve Prescott2/2
Havengul Vampire
Creature — Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
#139 James Ryman2/2
Heirs of Stromkirk
Creature — Vampire
Intimidate
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
#140 Winona Nelson2/2
Hound of Griselbrand
Creature — Elemental Dog
Double strike
Undying
#141 Svetlin Velinov2/2
Kessig Malcontents
Creature — Human Warrior
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
#142 John Stanko3/1
Kruin Striker
Creature — Human Warrior
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
#143 Christopher Moeller2/1
Lightning Mauler
Creature — Human Berserker
Soulbond
As long as Lightning Mauler is paired with another creature, both creatures have haste.
#144 Dave Kendall2/1
Lightning Prowess
Enchantment — Aura
Enchant creature
Enchanted creature has haste and "%T: This creature deals 1 damage to any target."
#145 David Rapoza
Mad Prophet
Creature — Human Shaman
Haste
%T, Discard a card: Draw a card.
#146 Wayne Reynolds2/2
Malicious Intent
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: Target creature can't block this turn."
#147 Kev Walker
Malignus
Creature — Elemental Spirit
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
#148 Jung Park*/*
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
#149 Karl Kopinski
Raging Poltergeist
Creature — Spirit
#150 Slawomir Maniak6/1
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.
Miracle %1%R
#151 Jaime Jones
Riot Ringleader
Creature — Human Warrior
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
#152 Gabor Szikszai2/2
Rite of Ruin
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
#153 Clint Cearley
Rush of Blood
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
#154 Cynthia Sheppard
Scalding Devil
Creature — Devil
%2%R: Scalding Devil deals 1 damage to target player or planeswalker.
#155 Erica Yang1/1
Somberwald Vigilante
Creature — Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
#156 John Stanko1/1
Stonewright
Creature — Human Shaman
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "%R: This creature gets +1/+0 until end of turn."
#157 Wesley Burt1/1
Thatcher Revolt
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
#158 Ryan Pancoast
Thunderbolt *
Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
#159 Anthony Francisco
Thunderous Wrath
Instant
Thunderous Wrath deals 5 damage to any target.
Miracle %R
#160 Adam Paquette
Tibalt, the Fiend-Blooded
Legendary Planeswalker — Tibalt
+1
Draw a card, then discard a card at random.
-4
Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6
Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
#161 Peter Mohrbacher2
Tyrant of Discord
Creature — Elemental
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
#162 Richard Wright7/7
Uncanny Speed
Instant
Target creature gets +3/+0 and gains haste until end of turn.
#163 Raymond Swanland
Vexing Devil
Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
#164 Lucas Graciano4/3
Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
#165 Steve Prescott
Zealous Conscripts
Creature — Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
#166 Steve Prescott3/3
Abundant Growth
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "%T: Add one mana of any color."
#167 Vincent Proce
Blessings of Nature
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle %G
#168 Anthony Francisco
Borderland Ranger *
Creature — Human Scout
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
#169 Zoltan Boros2/2
Bower Passage
Enchantment
Creatures with flying can't block creatures you control.
#170 Cliff Childs
Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
#171 Christopher Moeller1/1
Craterhoof Behemoth
Creature — Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
#172 Chris Rahn5/5
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. You may cast it without paying its mana cost if it's a creature spell that shares a creature type with a creature you control. Otherwise, put that card on the bottom of your library.
#173 Terese Nielsen
Diregraf Escort
Creature — Human Cleric
Soulbond
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
#174 Ryan Pancoast1/1
Druid's Familiar
Creature — Bear
Soulbond
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
#175 Adam Paquette2/2
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color.
#176 Daarken
Eaten by Spiders
Instant
Destroy target creature with flying and all Equipment attached to that creature.
#177 Slawomir Maniak
Flowering Lumberknot
Creature — Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
#178 Nic Klein5/5
Geist Trappers
Creature — Human Warrior
Soulbond
As long as Geist Trappers is paired with another creature, both creatures have reach.
#179 Anthony Palumbo3/5
Gloomwidow *
Creature — Spider
Reach
Gloomwidow can block only creatures with flying.
#180 Svetlin Velinov3/3
Grounded
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
#181 Greg Staples
Howlgeist
Creature — Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
#182 David Rapoza4/2
Joint Assault
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
#183 Raymond Swanland
Lair Delve
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
#184 Jason A. Engle
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
#185 Scott Chou
Nettle Swine
Creature — Boar
#186 Christopher Moeller4/3
Nightshade Peddler
Creature — Human Druid
Soulbond
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
#187 John Stanko1/1
Pathbreaker Wurm
Creature — Wurm
Soulbond
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
#188 Nils Hamm6/4
Primal Surge
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
#189 David Rapoza
Rain of Thorns
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
#190 Sam Burley
Revenge of the Hunted
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle %G
#191 Christopher Moeller
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
#192 Sam Burley
Snare the Skies
Instant
Target creature gets +1/+1 and gains reach until end of turn.
#193 Ryan Yee
Somberwald Sage
Creature — Human Druid
%T: Add three mana of any one color. Spend this mana only to cast creature spells.
#194 Steve Argyle0/1
Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
#195 Eytan Zana6/6
Terrifying Presence
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
#196 Jaime Jones
Timberland Guide
Creature — Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
#197 Zoltan Boros1/1
Triumph of Ferocity
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
#198 James Ryman
Trusted Forcemage
Creature — Human Shaman
Soulbond
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
#199 Cynthia Sheppard2/2
Ulvenwald Tracker
Creature — Human Shaman
%1%G, %T: Target creature you control fights another target creature.
#200 Christopher Moeller1/1
Vorstclaw
Creature — Elemental Horror
#201 Lucas Graciano7/7
Wandering Wolf
Creature — Wolf
Creatures with power less than Wandering Wolf's power can't block it.
#202 Tomasz Jedruszek2/1
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
#203 Slawomir Maniak
Wildwood Geist
Creature — Spirit
Wildwood Geist gets +2/+2 as long as it's your turn.
#204 Lars Grant-West3/3
Wolfir Avenger
Creature — Wolf Warrior
Flash
%1%G: Regenerate Wolfir Avenger.
#205 Daniel Ljunggren3/3
Wolfir Silverheart
Creature — Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
#206 Raymond Swanland4/4
Yew Spirit
Creature — Spirit Treefolk
%2%G%G: Yew Spirit gets +X/+X until end of turn, where X is its power.
#207 Dan Scott3/3
Bruna, Light of Alabaster
Legendary Creature — Angel
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
#208 Winona Nelson5/5
Gisela, Blade of Goldnight
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
#209 Jason Chan5/5
Sigarda, Host of Herons
Legendary Creature — Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
#210 Chris Rahn5/5
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
#211 Dan Scott
Angelic Armaments
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip %4
#212 Daniel Ljunggren
Bladed Bracers
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip %2
#213 Ryan Yee
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
#214 Jason Felix
Gallows at Willow Hill
Artifact
%3, %T, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
#215 John Avon
Haunted Guardian
Artifact Creature — Construct
Defender, first strike
#216 Daniel Ljunggren2/1
Moonsilver Spear
Artifact — Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip %4
#217 James Paick
Narstad Scrapper
Artifact Creature — Construct
%2: Narstad Scrapper gets +1/+0 until end of turn.
#218 Steven Belledin3/3
Otherworld Atlas
Artifact
%T: Put a charge counter on Otherworld Atlas.
%T: Each player draws a card for each charge counter on Otherworld Atlas.
#219 Sam Wolfe Connelly
Scroll of Avacyn
Artifact
%1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
#220 Cliff Childs
Scroll of Griselbrand
Artifact
%1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
#221 Cliff Childs
Tormentor's Trident
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able.
Equip %3
#222 Anthony Palumbo
Vanguard's Shield
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip %3
#223 Ryan Pancoast
Vessel of Endless Rest
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
%T: Add one mana of any color.
#224 John Avon
Alchemist's Refuge
Land
%T: Add %C.
%G%U, %T: You may cast spells this turn as though they had flash.
#225 Dan Scott
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
#226 Cliff Childs
Desolate Lighthouse
Land
%T: Add %C.
%1%U%R, %T: Draw a card, then discard a card.
#227 Scott Chou
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
%T: Add %C.
#228 David Palumbo
Slayers' Stronghold
Land
%T: Add %C.
%R%W, %T: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
#229 Karl Kopinski
Plains *
Basic Land — Plains
#230 Adam Paquette
Plains *
Basic Land — Plains
#231 Jung Park
Plains *
Basic Land — Plains
#232 Eytan Zana
Island *
Basic Land — Island
#233 James Paick
Island *
Basic Land — Island
#234 Adam Paquette
Island *
Basic Land — Island
#235 Jung Park
Swamp *
Basic Land — Swamp
#236 James Paick
Swamp *
Basic Land — Swamp
#237 Adam Paquette
Swamp *
Basic Land — Swamp
#238 Jung Park
Mountain *
Basic Land — Mountain
#239 James Paick
Mountain *
Basic Land — Mountain
#240 Adam Paquette
Mountain *
Basic Land — Mountain
#241 Eytan Zana
Forest *
Basic Land — Forest
#242 James Paick
Forest *
Basic Land — Forest
#243 Jung Park
Forest *
Basic Land — Forest
#244 Eytan Zana
Angel *
Creature — Angel
Flying
Anthony Palumbo4/4
Human *
Creature — Human
Michael C. Hayes1/1
Spirit *
Creature — Spirit
Flying
Ryan Yee1/1
Spirit
Creature — Spirit
Flying
Dan Scott0/0
Demon
Creature — Demon
Flying
Kev Walker5/5
Zombie
Creature — Zombie
Lucas Graciano2/2
Human
Creature — Human
Ryan Pancoast1/1
Emblem Tamiyo, the Moon Sage
Emblem
You have no maximum hand size.
Whenever a card is put into your graveyard from anywhere, you may return it to your hand.
Eric Deschamps