Sortie officielle : Le 8 décembre 2017
—268 cartes
• 212 nouvelles cartes
• 51 rééditions
• 5 terrains de base
—20 jetons
Liste des cartes avec textes
Adorable Kitten
Host Creature — Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
#1 Andrea Radeck1/1
Aerial Toastmaster
Artifact Creature — Cyborg Rigger
Flying
%3%W, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#2 Carl Critchlow3/2
Amateur Auteur
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
#3 McLean Kendree2/2
Amateur Auteur *
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
McLean Kendree2/2
Amateur Auteur *
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
McLean Kendree2/2
Amateur Auteur *
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
McLean Kendree2/2
By Gnome Means
Enchantment
%1%W, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
%1%W, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
#4 Sean Murray
Chivalrous Chevalier
Artifact Creature — Cyborg Knight
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
#5 Dmitry Burmak3/3
Do-It-Yourself Seraph
Artifact Creature — Cyborg Angel
Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
#6 David Sladek4/4
Gimme Five
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.)
#7 Jesper Ejsing
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they rolls double, sacrifice GO TO JAIL.
#8 Marco Teixeira
Half-Kitten, Half-
Creature — Cat
Whenever you're dealt damage,
Augment %2%W
#9 Andrea Radeck+1/+2
Humming-
Creature — Bird
Flying
Whenever you attack with two or more creatures,
Augment %3%W
#10 Mark Behm+2/+3
Jackknight
Artifact Creature — Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
#11 Ben Wootten1/1
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
#12 Mark A. Nelson2/2
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
Mark A. Nelson2/2
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
Mark A. Nelson2/2
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
Mark A. Nelson2/2
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
Mark A. Nelson2/2
Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
VERSION A
First strike, protection from black borders

VERSION B
First strike, protection from even collector numbers

VERSION C
First strike, protection from loose lips

VERSION D
First strike, protection from odd collector numbers

VERSION E
First strike, protection from two-word names

VERSION F
First strike, protection from watermarks
Mark A. Nelson2/2
Knight of the Widget
Artifact Creature — Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
#13 Emrah Elmasli*/*
Midlife Upgrade
Sorcery
As an additional cost to cast Midlife Upgrade, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
#14 Hector Ortiz
Oddly Uneven
Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
#15 Ben Wootten
Old Guard
Artifact Creature — Cyborg Soldier
%W, %T: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explain rules you already know.)
#16 David Sladek2/1
Ordinary Pony
Host Creature — Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
#17 Andrea Radeck2/3
Rhino-
Creature — Rhino
Whenever this creature blocks,

Augment %3%W
#18 YW Tang+1/+4
Riveting Rigger
Artifact Creature — Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#19 Mark A. Nelson2/2
Rules Lawyer
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into the graveyard if you control two with the same name. Counters aren't removed from your permanents due to rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
#20 Sean Murray1/1
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
#21 Matt Gaser
Shaggy Camel
Host Creature — Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
#22 Käri Christensen3/3
Side Quest
Sorcery
Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
#23 Alex Konstad
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
#24 Andrea Radeck
Teacher's Pet
Creature — Cat Bird Scientist
%2%W, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.
#25 Mark Behm2/1
Animate Library
Enchantment — Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
#26 Raymond Swanland
Blurry Beeble
Artifact Creature — Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
#27 Jeff Miracola1/1
Chipper Chopper
Artifact Creature — Cyborg Rigger
Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#28 Dmitry Burmak1/1
Clocknapper
Creature — Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
#29 Marco Teixeira2/2
Crafty Octopus
Host Creature — Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#30 Mark Behm1/3
Crow Storm
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm
#31 YW Tang
Defective Detective
Creature — Human Spy
Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
#32 Matt Dixon2/1
Five-Finger Discount
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
#33 Milivoj Ceran
Graveyard Busybody
Creature — Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
#34 Bram Sels*/*
Half-Shark, Half-
Creature — Shark
At the beginning of your upkeep,
Augment %5%U
#35 Brynn Metheney+3/+3
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
#36 David Sladek
Kindly Cognician
Artifact Creature — Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost %1 less to cast.
#37 Mark Behm1/3
Magic Word
Enchantment — Aura
Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.
#38 Carl Frank
Mer Man
Host Creature — Human Fish
When this creature enters the battlefield, you may draw a card.
#39 Mark Behm3/3
More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
#40 Chris Seaman
Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
#41 Tom Babbey2/1
Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
Tom Babbey2/1
Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
Tom Babbey2/1
Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
Tom Babbey2/1
Numbing Jellyfish
Host Creature — Jellyfish
When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result.
#42 Matt Dixon2/3
S.N.E.A.K. Dispatcher
Creature — Human Spy
%2%U, %T: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
#43 John Thacker2/1
Socketed Sprocketer
Artifact Creature — Cyborg Knight
%T: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on the card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
#44 David Sladek1/1
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#45 Michael Phillippi
Spy Eye
Creature — Eye Spy
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
#46 Ben Wootten1/3
Suspicious Nanny
Creature — Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
#47 Chris Seaman3/4
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
#48 Dave Allsop
Very Cryptic Command
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
#49 Zoltan Boros
Very Cryptic Command
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
Zoltan Boros
Very Cryptic Command
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
Zoltan Boros
Very Cryptic Command
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
Zoltan Boros
Very Cryptic Command *
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
Wayne England
Very Cryptic Command
Instant
VERSION A
Choose two —
• Swith target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

VERSION B
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.

VERSION C
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.

VERSION D
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.

VERSION E
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.

VERSION F
Choose two —
Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target players controls to their owner's hand.
Zoltan Boros
Wall of Fortune
Artifact Creature — Wall
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
#50 Tom Babbey0/4
Big Boa Constrictor
Host Creature — Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
#51 Käri Christensen1/2
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
#52 Matt Dixon
Dirty Rat
Host Creature — Rat
When this creature enters the battlefield, target opponent discards a card.
#53 Käri Christensen1/1
Extremely Slow Zombie
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
#54 Emrah Elmasli3/3
Extremely Slow Zombie *
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Emrah Elmasli3/3
Extremely Slow Zombie *
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Emrah Elmasli3/3
Extremely Slow Zombie *
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Emrah Elmasli3/3
Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#55 Mark Behm
Hangman
Creature — Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.
%1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
#56 Alex Konstad1/1
Hazmat Suit (Used)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
#57 Michael Phillippi
Hoisted Hireling
Creature — Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
#58 Alex Konstad2/1
Inhumaniac
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
#59 Matt Dixon1/1
Masterful Ninja
Creature — Troll Ninja
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
%1%B: Masterful Ninja gets +1/+1 until end of turn.
#60 Matt Gaser1/1
Ninja
Creature — Ninja
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,

Augment %2%B
#61 David Sladek+1/+0
Old-Fashioned Vampire
Creature — Vampyre
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
#62 Simon Dominic3/3
Over My Dead Bodies
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
#63 Even Amundsen
Overt Operative
Creature — Human Ninja Rigger
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#64 Bram Sels2/3
"Rumors of My Death . . ."
Enchantment
%3%B, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
#65 Alex Konstad
Skull Saucer
Creature — Zombie Head
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
#66 Mike Burns4/1
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
#67 Michael Phillippi2/2
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Michael Phillippi2/2
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Michael Phillippi2/2
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Michael Phillippi2/2
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Michael Phillippi2/2
Sly Spy
Creature — Human Spy
VERSION A
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

VERSION B
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

VERSION C
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

VERSION D
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

VERSION E
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

VERSION F
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Michael Phillippi2/2
Snickering Squirrel
Creature — Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
#68 Michael Phillippi1/1
Spike, Tournament Grinder
Legendary Creature — Human Gamer
(%PB can be paid with either %B or 2 life.)
%PB%PB%PB%PB: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand.
#69 Zoltan Boros1/1
Squirrel-Powered Scheme
Enchantment
Increase the result of each die you roll by 2.
#70 Even Amundsen
Steady-Handed Mook
Creature — Human Rigger
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#71 Carl Frank1/1
Stinging Scorpion
Host Creature — Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
#72 YW Tang3/2
Subcontract
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
#73 Hector Ortiz
Summon the Pack
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before starting a new game.)
#74 Matt Cavotta
Zombified
Creature — Zombie
%4%B: Combine Zombified from your graveyard with target host.

%2%B, Exile a creature card from your graveyard:

Augment %4%B
#75 Kev Walker+2/+2
The Big Idea
Legendary Creature — Brainiac Villain
%2%BR%BR, %T: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
#76 Bram Sels4/4
Box of Free-Range Goblins
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
#77 Chris Seaman
Bumbling Pangolin
Host Creature — Pangolin Beast
When this creature enters the battlefield, you may destroy target artifact.
#78 YW Tang2/2
Common Iguana
Host Creature — Lizard
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
#79 Brynn Metheney1/3
The Countdown Is at One
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
#80 Jesper Ejsing
Feisty Stegosaurus
Host Creature — Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
#81 Käri Christensen2/1
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
#82 Hector Ortiz2/4
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Hector Ortiz2/4
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Hector Ortiz2/4
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Hector Ortiz2/4
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Hector Ortiz2/4
Garbage Elemental
Creature — Elemental Rigger
VERSION A (2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

VERSION B (3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying

VERSION C (3/2)
Battle cry
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

VERSION D (3/3)
Cascade
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

VERSION E (4/3)
Unleash
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

VERSION F (6/5)
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
Hector Ortiz2/4
Goblin Haberdasher
Creature — Goblin Hatificer
Menace
Other creatures you control wearing hats in their art have menace.
#83 Jesper Ejsing2/2
Half-Orc, Half-
Creature — Orc Warrior
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment %1%R%R
#84 Kev Walker+3/+1
Hammer Helper
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
#85 Dave Allsop
Hammer Jammer
Creature — Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
#86 Wayne Reynolds0/0
Hammerfest Boomtacular
Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
#87 Dave Allsop
Infinity Elemental
Creature — Elemental
(This creature has infinite power)
#88 Seb McKinnon∞/5
It That Gets Left Hanging
Creature — Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
#89 Jesper Ejsing5/4
Just Desserts
Instant
Just Desserts deals pi damage to target creature. (pi is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
#90 Zoltan Boros
Painiac
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
#91 McLean Kendree0/3
Party Crasher
Creature — Goblin Berserker
Haste
You can attack with Party Crasher once each combat during each opponent's turn.
#92 Mike Burns3/3
Steamflogger Boss
Creature — Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
#93 Warren Mahy3/3
Steamflogger of the Month
Creature — Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck onto one of your sprockets.)
#94 Warren Mahy3/3
Steamflogger Temp
Creature — Goblin Rigger
%6, %T: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#95 Jeff Miracola2/1
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
#96 Emrah Elmasli
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
#97 Even Amundsen
Target Minotaur
Creature — Minotaur Warrior
Prowess
#98 Warren Mahy2/1
Target Minotaur *
Creature — Minotaur Warrior
Prowess
Warren Mahy2/1
Target Minotaur *
Creature — Minotaur Warrior
Prowess
Warren Mahy2/1
Target Minotaur *
Creature — Minotaur Warrior
Prowess
Warren Mahy2/1
Three-Headed Goblin
Creature — Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
#99 Mike Burns3/3
Work a Double
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
#100 Carl Frank
Wrench-Rigger
Creature — Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#101 Jesper Ejsing1/1
As Luck Would Have It
Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
#102 Milivoj Ceran
Beast in Show
Creature — Beast
Trample
#103 Mike Burns6/4
Beast in Show *
Creature — Beast
Trample
Mike Burns6/4
Beast in Show *
Creature — Beast
Trample
Mike Burns6/4
Beast in Show *
Creature — Beast
Trample
Mike Burns6/4
Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
#104 Käri Christensen
Clever Combo
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.
#105 Kev Walker
Druid of the Sacred Beaker
Creature — Deer Bird Ape Druid
%T: Add %G for each Crossbreed Labs watermark among permanents you control.
#106 Simon Dominic2/2
Eager Beaver
Host Creature — Beaver
When this creature enters the battlefield, you may untap target permanent.
#107 Andrea Radeck3/2
Earl of Squirrel
Creature — Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
#108 Milivoj Ceran4/4
First Pick
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#109 John Thacker
Ground Pounder
Creature — Goblin Warrior
%3%G: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
#110 Warren Mahy2/2
Half-Squirrel, Half-
Creature — Squirrel
Whenever a nontoken creature enters the battlefield,
Augment %G
#111 Andrea Radeck-1/-0
Hydradoodle
Creature — Hydra Hound
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
#112 Mathias Kollros0/0
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
#113 Milivoj Ceran
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Milivoj Ceran
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Milivoj Ceran
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Milivoj Ceran
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Milivoj Ceran
Ineffable Blessing
Enchantment
VERSION A
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

VERSION B
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

VERSION C
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

VERSION D
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

VERSION E
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

VERSION F
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Milivoj Ceran
Joyride Rigger
Creature — Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#114 Wayne Reynolds3/3
Monkey-
Creature — Monkey
Whenever a nontoken creature you control dies,

Augment %2%G
#115 Andrea Radeck+2/+2
Mother Kangaroo
Host Creature — Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
#116 Andrea Radeck1/1
Multi-Headed
Creature — Hydra
At the beginning of each end step, if you rolled a die this turn,

Augment %4%G
#117 YW Tang+4/+4
Really Epic Punch
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
#118 Ben Wootten
Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
#119 Chris Seaman
Serpentine
Creature — Wurm
Whenever a land enters the battlefield under your control,

Augment %2%G
#120 Käri Christensen+3/+3
Shellephant
Creature — Turtle and/or Elephant
%0: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
#121 Hector Ortiz?/?
Slaying Mantis
Creature — Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
#122 Ben Wootten6/6
Squirrel Dealer
Creature — Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If he or she does, create a 1/1 green Squirrel creature token.
#123 Bram Sels1/1
Steamflogger Service Rep
Creature — Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay %1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#124 Warren Mahy1/1
Wild Crocodile
Host Creature — Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
#125 Brynn Metheney1/1
Willing Test Subject
Creature — Spider Monkey Scientist
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
%6: Roll a six-sided die.
#126 Dmitry Burmak2/2
Baron Von Count
Legendary Creature — Human Villain
Baron Von Count enters the battlefield with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
#127 Jesper Ejsing3/3
Better Than One
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards becomes your teammate's hand, library, and permanents, respectively.)
#128 Alex Konstad
Cramped Bunker
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
#129 Ben Wootten
Dr. Julius Jumblemorph
Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.
#130 Simon Dominic4/4
The Grand Calcutron
Legendary Artifact
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, he or she draws cards equal to the difference.
The Grand Calcutron can be your commander in silver-bordered Commander.
#131 Sean Murray
Grusilda, Monster Masher
Legendary Creature — Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
%3%B%R, %T: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
#132 Mathias Kollros4/4
Hot Fix
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.
#133 David Sladek
Ol' Buzzbark
Legendary Creature — Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
#134 Wayne Reynolds3/3
Phoebe, Head of S.N.E.A.K.
Legendary Creature — Human Spy
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.
%2%U%B: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavour text, and watermarks. This creature gains them.)
#135 Ralph Horsley2/3
Urza, Academy Headmaster
Legendary Planeswalker — Urza
+1
Head to AskUrza.com and click "+1"
-1
Head to AskUrza.com and click "-1"
-6
Head to AskUrza.com and click "-6"
#136 Terese Nielsen4
X
Legendary Creature — Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
%U%B, %T: Put X into target opponent's hand.
%3%U%B: You may play a card in the same hand as X without paying its mana cost.
#137 Dmitry Burmak2/2
Mary O'Kill
Legendary Creature — Human Villain
%1%BR: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
#138 Simon Dominic5/5
Angelic Rocket
Host Artifact Creature — Angel
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
#139 Carl Critchlow4/4
Border Guardian
Artifact Creature — Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
#140 Chris Seaman1/1
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack — %T: Target player loses 2 life.
• Doodle — %T: You gain 3 life.
• Buzz — %2, %T: Draw a card.
#141 Mark A. Nelson
Clock of DOOOOOOOOOOOOM!
Artifact
%4, %T: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
#142 Tom Babbey
Cogmentor
Artifact Creature — Gnome Rigger
Flying
%4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
#143 Matt Gaser1/1
Contraption Cannon
Artifact
%2, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
#144 Mike Burns
Curious Killbot
Artifact Creature — Killbot
#145 Alex Konstad2/1
Delighted Killbot
Artifact Creature — Killbot
Alex Konstad2/1
Despondent Killbot
Artifact Creature — Killbot
Alex Konstad2/1
Enraged Killbot
Artifact Creature — Killbot
Alex Konstad2/1
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
%0: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
%2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
#146 Tom Babbey
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
#147 Chris Seaman
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
Chris Seaman
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
Chris Seaman
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
Chris Seaman
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
Chris Seaman
Everythingamajig
Artifact
VERSION A
%2, %T: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
%3, %T: Put a +1/+1 counter on target creature.
%4, %T: Proliferate.

VERSION B
%2, %T: Draw a card. Activate this ability only if you have no cards in hand.
%8, %T: You gain 10 life.
%4, %T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

VERSION C
%1: Flip a coin. If you win the flip, add %C%C. Activate this ability only any time you could cast an instant.
%3, %T: Target player discards a card. Activate this ability only during your turn.
%X: Everythingamajig becomes a X/X artifact creature until end of turn.

VERSION D
%T: Add one mana of any color.
%1, %T: Say the flavor text on a card in your hand. Target opponent gusesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
%8, %T: Everythingamajig deals 12 damage to target creature.

VERSION E
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add %C%C.
%2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

VERSION F
%1, %T: Scry 2
%1, %T, Pay 1 life: Create a 0/1 white Goat creature token.
%7, %T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your librarys, and cards in your graveyards.
Chris Seaman
Gnome-Made Engine
Host Artifact Creature — Construct
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
#148 Sean Murray2/2
Handy Dandy Clone Machine
Artifact
%2, %T: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
#149 Mike Burns
Kindslaver
Legendary Artifact
%5, %T, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
#150 Zoltan Boros
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
#151 Jeff Miracola
Labro Bot
Host Artifact Creature — Hound
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
#152 Carl Critchlow3/3
Lobe Lobber
Artifact — Equipment
Equipped creature has "%T: This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it."
Equip %2
#153 Dmitry Burmak
Mad Science Fair Project
Artifact
%T: Roll a six-sided die. On a 3 or lower, target player adds %C. Otherwise, that player adds one mana of any color they choose.
#154 Carl Frank
Modular Monstrosity
Artifact Creature — Construct
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
#155 Alex Konstad3/3
Proper Laboratory Attire
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip %2
#156 Tom Babbey
Robo-
Artifact Creature — Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment %2
#157 Matt Dixon+1/+1
Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
#158 Simon Dominic
Staff of the Letter Magus
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
#159 Daniel Ljunggren
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
#160 Zoltan Boros
Steam-Powered
Artifact Creature — Construct
%5:

Augment %4
#161 Carl Critchlow+0/+4
Steel Squirrel
Artifact Creature — Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
%6: Roll a six-sided die.
#162 Carl Critchlow1/1
Sword of Dungeons & Dragons
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20. If you roll a 20, repeat this process.
Equip %2
#163 Chris Rahn
Voracious Vacuum
Host Artifact Creature — Construct
When this creature enters the battlefield, put a +1/+1 counter on target creature.
#164 Matt Dixon1/1
Secret Base
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
#165 Matt Gaser
Secret Base *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Simon Dominic
Secret Base *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Dave Allsop
Secret Base *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
John Thacker
Secret Base *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Seb McKinnon
Watermarket
Land
%T: Add %C%C. Spend this mana only to cast spells with watermarks.
#166 Simon Dominic
Accessories to Murder
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
#167 Ralph Horsley
Applied Aeronautics
Artifact — Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
#168 Jason Felix
Arms Depot
Artifact — Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
#169 Chuck Lukacs
Auto-Key
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "%T: You gain 3 life."
#170 Jason Felix
Bee-Bee Gun
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "%2: This creature fights another target creature."
#171 Chuck Lukacs
Boomflinger
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
#172 Steve Prescott
Buzz Buggy
Artifact — Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
#173 Steve Prescott
Deadly Poison Sampler
Artifact — Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
#174 Ralph Horsley
Dictation Quillograph
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
#175 Ralph Horsley
Dispatch Dispensary
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
#176 Ralph Horsley
Division Table
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
#177 Franz Vohwinkel
Dogsnail Engine
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
#178 Chuck Lukacs
Dual Doomsuits
Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
#179 Franz Vohwinkel
Duplication Device
Artifact — Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
#180 Jason Felix
Faerie Aerie
Artifact — Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
#181 Ralph Horsley
Genetic Recombinator
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
#182 Chuck Lukacs
Gift Horse
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
#183 Steve Prescott
Gnomeball Machine
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
#184 Jason Felix
Goblin Slingshot
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
#185 Steve Prescott
Guest List
Artifact — Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
#186 Franz Vohwinkel
Hard Hat Area
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
#187 Steve Prescott
Head Banger
Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
#188 Steve Prescott
Hypnotic Swirly Disc
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.
#189 Ralph Horsley
Inflation Station
Artifact — Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
#190 Chuck Lukacs
Insufferable Syphon
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
#191 Ralph Horsley
Jamming Device
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
#192 Franz Vohwinkel
Lackey Recycler
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
#193 Franz Vohwinkel
Mandatory Friendship Shackles
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
#194 Franz Vohwinkel
Neural Network
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
#195 Franz Vohwinkel
Oaken Power Suit
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
#196 Chuck Lukacs
Optical Optimizer
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "%T: Draw a card."
#197 Jason Felix
Pet Project
Artifact — Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
#198 Franz Vohwinkel
Quick-Stick Lick Trick
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
#199 Chuck Lukacs
Rapid Prototyper
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
#200 Jason Felix
Record Store
Artifact — Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
#201 Jason Felix
Refibrillator
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
#202 Chuck Lukacs
Sap Sucker
Artifact — Contraption
Whenever you crank Sap Sucker, add %G. Until end of turn, you don't lose this mana as steps and phases end.
#203 Chuck Lukacs
Sundering Fork
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
#204 Franz Vohwinkel
Targeting Rocket
Artifact — Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
#205 Steve Prescott
Thud-for-Duds
Artifact — Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
#206 Steve Prescott
Top-Secret Tunnel
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
#207 Ralph Horsley
Tread Mill
Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
#208 Jason Felix
Turbo-Thwacking Auto-Hammer
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
#209 Steve Prescott
Twiddlestick Charger
Artifact — Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
#210 Ralph Horsley
Widget Contraption
Artifact — Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
#211 Jason Felix
Plains *
Basic Land — Plains
#212 John Avon
Island *
Basic Land — Island
#213 John Avon
Swamp *
Basic Land — Swamp
#214 John Avon
Mountain *
Basic Land — Mountain
#215 John Avon
Forest *
Basic Land — Forest
#216 John Avon
Angel
Creature — Angel
Flying
Magali Villeneuve4/4
Goat *
Creature — Goat
Carl Critchlow0/1
Spirit
Creature — Spirit
Flying
Jason A. Engle1/1
Faerie Spy
Creature — Faerie Spy
Flying, haste
Whenever this creature deals combat damage to a player, draw a card.
Dmitry Burmak1/1
Storm Crow Token
Creature — Bird
Flying
McLean Kendree1/2
Thopter
Artifact Creature — Thopter
Flying
Andrew Murray1/1
Rogue
Creature — Rogue
Menace
Emrah Elmasli2/2
Vampire
Creature — Vampire
Flying
Svetlin Velinov2/2
Zombie
Creature — Zombie
Craig J Spearing2/2
Brainiac
Creature — Brainiac
Matt Dixon1/1
Elemental
Creature — Elemental
Winona Nelson1/1
Goblin *
Creature — Goblin
Dave Allsop1/1
Beast
Creature — Beast
John Donahue3/3
Saproling
Creature — Saproling
Brad Rigney1/1
Squirrel *
Creature — Squirrel
John Thacker1/1
Dragon
Creature — Dragon
Flying
Autumn Rain Turkel4/4
Elemental
Creature — Elemental
This creature's power and toughness are each equal to the number of creatures you control.
Mark Winters*/*
Clue
Artifact — Clue
%2, Sacrifice this artifact: Draw a card.
John Avon
Construct *
Artifact Creature — Construct
Matt Gaser*/*
Gnome
Artifact Creature — Gnome
Dmitry Burmak1/1