J'avoue que je suis plutôt enclin à faire comme pour les blessures :
Citation :
If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won't trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.
Un truc du genre "If a player would roll 0 dice, they do not roll any die at all. That means abilities that trigger on dice being rolled won't trigger."
Bien sûr il n'y a pas cette règle, mais ça serait la continuation logique. J'aurais aussi envie de dire comme toi. Mais c'est tellement beau comme idée qui a été postée ici que c'est presque dommage. Je reclasse en humour pour l'effort.