Venser a écrit :
Un paquet de nouvelles cartes :
Molting Snakeskin :B:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has " :2: :B: : Regenerate this creature."
Sagu Archer :4: :G:
Creature - Naga Archer
Reach (This creature can block creatures with flying.)
Morph :4: :G: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/5
Snowhorn Rider :3: :G: :U: :R:
Creature - Human Warrior
Trample
Morph :2: :G: :U: :R: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/5
Sultai Soothsayer :2: :B: :G: :U:
Creature - Naga Shaman
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/5
Warden of the Eye :2: :U: :R: :W:
Creature - Djinn Wizard
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
3/3
Rotting Mastodon :4: :B:
Creature - Zombie Elephant
2/8
Roar of Challenge :2: :G:
Sorcery
All creatures able to block target creature this turn do so.
Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Rite of the Serpent :4: :B: :B:
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.
Ride Down :R: :W:
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Rakshasa's Secret :2: :B:
Sorcery
Target opponent discards two cards. Put the top two cards of your library into your graveyard.
Ponyback Brigade (lol) :3: :R: :W: :B:
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
Morph :2: :R: :W: :B: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2
Mer-Ek Nightblade :3: :B:
Creature - Orc Assassin
Outlast :B: ( :B: , :T: : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter has deathtouch.
2/3
Pine Walker :3: :G: :G:
Creature - Elemental
Morph :4: :G: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5/5
Naturalize
Krumar Bond-Kin :3: :B: :B:
Creature - Orc Warrior
Morph :4: :B: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/3
Kin-tree Invocation :B: :G:
Sorcery
Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
Kill Shot :2: :W:
Instant
Destroy target attacking creature.
Kheru Dreadmaw :4: :B:
Creature - Zombie Crocodile
Defender
:1: :G: , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4/4
High Sentinels of Arashin :3: :W:
Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
:3: :W: : Put a +1/+1 counter on target creature.
3/4
Heart-Piercer Bow :2:
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip :1:
Kheru Bloodsucker :2: :B:
Creature - Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
:2: :B: , Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
2/2
Trap Essence :G: :U: :R:
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Abzan Falconer :2: :W:
Creature - Human Soldier
Outlast :W:
Each creature you control wth a +1/+1 counter on it has flying.
2/3
Alabaster Kirin :3: :W:
Creature - Kirin
Flying, vigilance
2/3
Altar of the Brood :1:
Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
Brave the Sands :1: :W:
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Briber's Purse :X:
Artifact
Briber's Purse enters the battlefield with X gem counters on it.
:1: , :T: , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Burn Away :4: :R:
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
Cranial Archive :2:
Artifact
:2: , Exile Cranial Archive: Target player shuffles his or her gravyeard into his or her library. Draw a card.
Dazzling Ramparts :1: :W:
Creature - Wall
Defender
:1: :W: , :T: : Tap target creature.
0/7
Defiant Strike :W:
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
Dig Through Time :6: :U: :U:
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for :1: .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Disowned Ancestor :B:
Creature - Spirit Warrior
Outlast :1: :B:
0/4
Dutiful Return :3: :B:
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Erase
Feat of Resistance :1: :W:
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Firehoof Cavalry :W:
Creature - Human Berseker
:3: :R: : Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
1/1
Gurmag Swiftwing :1: :B:
Creature - Bat
Flying, first strike, haste
1/2
Jeskai Student :1: :W:
Creature - Human Monk
Prowess
1/3
Retribution of the Ancients :B:
Enchantment
:B: , Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.