| 23 Lands |
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1 |
Bayou |
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Land - Swamp Forest (T: Add B to your mana pool.) (T: Add G to your mana pool.) |
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1 |
Forest |
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Basic Land - Forest (T: Add G to your mana pool.) |
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1 |
Island |
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Basic Land - Island (T: Add U to your mana pool.) |
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1 |
Plains |
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Basic Land - Plains (T: Add W to your mana pool.) |
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1 |
Riftstone Portal |
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Land T: Add 1 to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "T: Add G or W to your mana pool." |
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1 |
Savannah |
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Land - Forest Plains (T: Add G to your mana pool.) (T: Add W to your mana pool.) |
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1 |
Scrubland |
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Land - Plains Swamp (T: Add W to your mana pool.) (T: Add B to your mana pool.) |
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1 |
Swamp |
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Basic Land - Swamp (T: Add B to your mana pool.) |
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1 |
Tropical Island |
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Land - Forest Island (T: Add G to your mana pool.) (T: Add U to your mana pool.) |
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1 |
Tundra |
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Land - Plains Island (T: Add W to your mana pool.) (T: Add U to your mana pool.) |
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1 |
Underground Sea |
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Land - Island Swamp (T: Add U to your mana pool.) (T: Add B to your mana pool.) |
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1 |
Diamond Valley |
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Land T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. |
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2 |
Flooded Strand |
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Land T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. |
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2 |
Windswept Heath |
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Land T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. |
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3 |
Starlit Sanctum |
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Land T: Add 1 to your mana pool.
W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. |
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4 |
Polluted Delta |
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Land T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. |
| 12 Creatures |
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1 |
Krosan Cloudscraper |
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Creature - Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG |
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1 |
Sutured Ghoul |
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Creature - Zombie */* Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. |
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1 |
Shaman en-Kor |
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Creature - Kor Shaman Cleric 1/2 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. |
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3 |
Cephalid Illusionist |
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Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
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3 |
Daru Spiritualist |
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Creature - Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. |
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3 |
Nomads en-Kor |
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Creature - Kor Nomad Soldier 1/1 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. |
| 25 Spells |
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1 |
Chrome Mox |
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Artifact Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
T: Add one mana of any of the exiled card's colors to your mana pool. |
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4 |
Æther Vial |
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Artifact At the beginning of your upkeep, you may put a charge counter on Æther Vial.
T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield. |
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1 |
Dragon Breath |
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Enchantment - Aura Enchant creature
Enchanted creature has haste.
R: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. |
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1 |
Krosan Reclamation |
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Instant Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G |
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4 |
Brainstorm |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. |
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4 |
Crop Rotation |
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Instant As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library. |
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1 |
Exhume |
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Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. |
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1 |
Reanimate |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. |
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4 |
Cabal Therapy |
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Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback - Sacrifice a creature. |
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4 |
Living Wish |
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Sorcery You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. |
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| Sideboard cards |
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1 |
Diamond Valley |
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Land T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. |
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1 |
Starlit Sanctum |
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Land T: Add 1 to your mana pool.
W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. |
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1 |
Battlefield Scrounger |
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Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. |
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1 |
Bone Shredder |
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Creature - Minion 1/1 Flying
Echo 2B
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. |
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1 |
Genesis |
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Creature - Incarnation 4/4 At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand. |
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1 |
Meddling Mage |
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Creature - Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast. |
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1 |
Monk Realist |
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Creature - Human Monk Cleric 1/1 When Monk Realist enters the battlefield, destroy target enchantment. |
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1 |
Rootwater Thief |
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Creature - Merfolk Rogue 1/2 U: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. |
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1 |
Uktabi Orangutan |
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Creature - Ape 2/2 When Uktabi Orangutan enters the battlefield, destroy target artifact. |
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1 |
Withered Wretch |
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Creature - Zombie Cleric 2/2 1: Exile target card from a graveyard. |
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1 |
Shaman en-Kor |
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Creature - Kor Shaman Cleric 1/2 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. |
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1 |
Cephalid Illusionist |
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Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
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1 |
Daru Spiritualist |
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Creature - Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. |
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1 |
Nomads en-Kor |
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Creature - Kor Nomad Soldier 1/1 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. |
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1 |
Dragon Shadow |
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Enchantment - Aura Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. |
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