12 post adapté façon nic fit. Ca peut paraitre incroyable mais cabal coffer/urborg produit + de mana que cloudpost/glimmer en règle générale, en plus de produire du mana noir et d'arriver en jeu untap.
I'm here to introduce you to a new deck i've build : THE CABAL FITNESS
The core idea of the deck is to play a nic fit variant using the line of play of UG 12post... without any post. The idea came in my mind after testing a BG depths combo list from Apple713, (who is also a great player and a great guy with clever ideas) using cabal coffer alongside urborg, tomb of yagwmoth to make a bunch of mana, then casting Emrakul in order to deal with the controls matchup, where depths turbo have weakness.
I was really impressed by the amount of mana you can produce with cabal coffer, and since i'm also playing sometimes 12post, it reminded me how we can focus on this main plan, dropping the depths combo plan.
First, the list (edited) :
4 Veteran Explorer
4 Green Sun's Zenith
1 Pithing Needle
4 Primeval Titan
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Ugin, the Spirit Dragon
4 Cabal Therapy
3 Pernicious Deed
3 Abrupt Decay
4 Crop Rotation
3 Sensei's Divining Top
3 Bayou
4 Verdant Catacombs
4 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
1 Eye of Ugin
5 Forest
3 Cabal Coffers
1 Swamp
1 Expedition Map
1 Phyrexian Tower
1 Karakas
1 Cavern of Souls
1 Maze of Ith
SB: 2 Surgical Extraction
SB: 1 The Tabernacle at Pendrell Vale
SB: 1 Abrupt Decay
SB: 2 Thoughtseize
SB: 1 Scavenging Ooze
SB: 2 Pithing Needle
SB: 1 Golgari Charm
SB: 1 Duress
SB: 1 Gaddock Teeg
SB: 2 Mindbreak Trap
SB: 1 Ugin, the Spirit Dragon
Here a link to have an overview of the deck : http://www.magic-ville.com/fr/decks/showdeck.php?444013
The line of play can be obvious, but before explaining the slots i want to introduce you to the pros/cons in favor of cabal over the twelve post mana base.
PROS :
- the setup is way easier to make for mana than 12post : you only have to land urborg and cabal alongside random others lands.
- You can fit the combo in only one trigger off the primeval titan.
- wasteland is no more a major issue, since you can land basics during all the game and finally get cabal-urborg the last turn.
- Cabal produce black mana, where post only give colorless.
- The mana base isn't shut down by blood moon.
- Urbog help a lot with mana issues, since your eye/maze/cabal now produce black.
- Cabal coffer give you way more mana than cloudpost in the long run.
- cabal come into play untapped.
Example : 7 others lands on the board : your cabal produce 8 mana, minus 2 to activate it : 6 mana/coffer.
CONS :
- You have to land a greater lands total than 12post.
- you are very reliant on urborg. It's the Key card of the deck.
- cabal don't produce mana on his own.
- urborg can also help an opponent facing black mana issues.
- Don't give you life.
- you have to keep 2 land open to a first activation of cabal.
THE WAY OF USING THE DECK :
Since you need a large amount of lands on the board, i figured that a mix between the nic fit and 12post best tool's were the way to go : veteran explorer for an explosive early mana account, then primeval titan, tutoring you the combo and speeding up the clock. GSZ is very great here since it pick you both more important cards of the deck.
First, you have to land ASAP a veteran. then go for primeval in order to close the game. It's that simple. Between the first and the second step, you have many tools to your disposure to control the board's state.
To make it work, i've used a 2/3/4/6/7/8/8 strategy here :
- 2 "control the top" (2 SDT)
- 3 "finisher" (1 emrakul, 1 ulamog, 1 Ugin)
- 4 "control the hand" ( 4 cabal therapy)*
- 6 tutors lands ( 4 crop, 2 map)*
- 7 "control the board actions" (3 Perni. deed, 3 decay, 1 pithing)
- 8 "ramp faster" (4 veteran, 4 GSZ)
- 8 "combo off" (4 titan, 4 GSZ)
* (mainly used in early game to sac veteran)
The deck is litteraly as piloting a 12post since your only goal is to survive enough time to win. The advantage over 12 post is that you have the best card to crush the board : pernicious deed. In a deck like 12post even if it was on the right colors you can't play it since you have to run pithing needle to protect yourself from waste and candelabra to have ridiculous amount of mana. both problems are partially solved here.
And don't think the deck is a looong time controlish deck : you can go T4 hardcast emrakul with a setup as simple as veteran/gsz, a land tutor/phyrexian tower and a gsz/a primeval :
T1/T2 : land a veteran
T3 : find a way to sac it, let say you have on board 2 forest and a phyrexian tower (GG from forest, sac vet on tower adding BB, trigger vet give you two more forest : GG = GGBBGG) to cast a primeval titan, search for double cabal.
T4 : land any land, attacking with primeval, (tutoring urborg if you don't have it and any other land you need/want to see, let say a karakas). Your lands on board are now : Urbog+karakas tapped, forest/swamp/whatever x 6 +2x cabal coffer producing 10 each = 6 + 20 - 4 = 22 manas, Hell... you can even crop/land an eye, pay 7 to grap an eldrazi and cast it the same turn if you don't have your finisher in hand.
Speaking about mana, i've build the same utilitary lands package from 12 posts : karakas for infinity loop with rakul and dealing with problematic items, bog (PIF plan, reduce goose, reanimator, snap, RG lands, and it's on the color so..) cavern of souls (counterspells and chalice), eye of ugin as win condition tutor, and a phyrexian tower to take a maximum profit from veteran.
THE META
The deck is a very metagamed deck actually, since it's a control deck's predator. During my tests, i think i am about winning 75% of miracles (mentor or not) match ups. Same thing with shardless and stoneblade, around 70%. D&T is not that easy but still favourable.
Tempo matchs are tigh, even to little favourable, depending how your opponent will deal with veteran explorer, since during game 2/3 they know all is depending on how many lands you have on board. For canadian, i will say 50/50. for team america or grixis, it's 55/45 or 45/55 for us depending on the use of the stifle package or not.
Of course for both control and tempo decks decay and pernicious deed are really good, but the main force the same as 12 post : inevitability, your combo can't be countered.
And here we are.. like nic fit, the main problem is combo. And especially faster combo, aluren, turbo depths, imperial painter and so on have differents match up depending on the build. But the real problem is ANT, TES, sneak&show and elves since your only way to protect yourself are 4 cabal and sometimes crop rotation. And this main issue is why the sideboard is almost dedicated to handle combos deck ( 2 mindbreak trap, 2 surgical, gaddock, tabernacle for ETW/elves/dredge, duress,2 thoughtseize)
I do not count in the problematic combo deck reanimator since we run a big tutor package for both bojuka bog and karakas even main deck, and dredge because post side the deck autolose once you have landed tabernacle.
The RG lands match up is somehow weird. They can't do so many things against our basic mana base, but they can get us out of reaching the 6 mana, buying them time to assemble their combo. You have only bog main deck and one pithing. Use them wisely since once they combo out you will have only one chance to crop into karakas. Post side is way better since you are playing 3 needle and 2 surgical. Always target wasteland then thespian on pithing, and loam and thespian/depths (or PFire rarely) with surgical. their only hope after that is to pay 30 mana to remove counters on depths. i'd say that preboard RG lands is favored, then post side even to favourable for us.
I assume the deck still need readjustment, especially the sideboard, wanted to add enginereed plague for example etc.. Don't hesitate to post your feeling or your ideas to improve the list (especially if you are a 12post/nic fit player)
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